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shaders
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-Fix folow surface in subsurface scattering, closes #10696
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2017-09-06 21:45:02 -03:00 |
rasterizer_canvas_gles3.cpp
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Automatically redraw when shaders using TIME are visible, fixes #10554
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2017-09-05 00:30:39 -03:00 |
rasterizer_canvas_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
rasterizer_gles3.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
rasterizer_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
rasterizer_scene_gles3.cpp
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Merge pull request #10990 from MednauN/unshaded-fix
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2017-09-05 15:51:35 +02:00 |
rasterizer_scene_gles3.h
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Fix opaque pre pass, closes #10472
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2017-09-04 20:27:45 -03:00 |
rasterizer_storage_gles3.cpp
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Automatically redraw when shaders using TIME are visible, fixes #10554
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2017-09-05 00:30:39 -03:00 |
rasterizer_storage_gles3.h
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Automatically redraw when shaders using TIME are visible, fixes #10554
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2017-09-05 00:30:39 -03:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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Added support for for, break and continue. Closes #10560, closes #10661
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2017-09-05 15:25:34 -03:00 |
shader_compiler_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
shader_gles3.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
shader_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |