godot/scene
Rémi Verschelde 39ab252ba1
Merge pull request #93140 from bruvzg/rtl_table_bg_sep
[RTL] Fix table h/v separation alignment.
2024-06-18 17:59:13 +02:00
..
2d Merge pull request #89572 from markdibarry/parallax_scale_regression 2024-06-17 10:57:51 +02:00
3d [Scene] Add `SceneStringNames::font(_size/_color)` 2024-06-18 17:24:27 +02:00
animation Merge pull request #92636 from TokageItLab/blend-point-check 2024-06-17 16:01:52 +02:00
audio Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
debugger Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
gui Merge pull request #93140 from bruvzg/rtl_table_bg_sep 2024-06-18 17:59:13 +02:00
main Merge pull request #92678 from warriormaster12/dup_prop_before_remap_resources 2024-06-18 14:08:39 +02:00
resources Fix bugs in visual shader varyings 2024-06-16 16:58:46 +03:00
theme [Scene] Add `SceneStringNames::font(_size/_color)` 2024-06-18 17:24:27 +02:00
SCsub
property_list_helper.cpp Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
property_list_helper.h Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
property_utils.cpp Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
register_scene_types.h
scene_string_names.cpp [Scene] Add `SceneStringNames::font(_size/_color)` 2024-06-18 17:24:27 +02:00
scene_string_names.h [Scene] Add `SceneStringNames::font(_size/_color)` 2024-06-18 17:24:27 +02:00