godot/misc
Fabio Alessandrelli 65abf94675 [HTML5] Better fullscreen, canvas resizing.
Three canvas resize policies:
- `None`: Godot window settings are ignored.
- `Project`: Godot handles the canvas like a native app (resizing it
  when setting the window size).
- `Adaptive`: Canvas size will always adapt to browser window size.

Use `None` if you want to control the canvas size with custom JavaScript
code.
2021-02-19 05:12:32 +01:00
..
ci CI: Refactor Android workflow, use pre-installed SDK and NDK 2020-10-22 17:21:59 +02:00
dist [HTML5] Better fullscreen, canvas resizing. 2021-02-19 05:12:32 +01:00
hooks Dynamically load libudev.so.1 on Linux if `udev=yes` 2021-02-17 13:14:59 +01:00
scripts Merge pull request #46117 from akien-mga/dynamic-load-libudev 2021-02-17 13:40:15 +01:00