godot/doc/classes/GradientTexture2D.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GradientTexture2D" inherits="Texture2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A 2D texture that creates a pattern with colors obtained from a [Gradient].
</brief_description>
<description>
A 2D texture that obtains colors from a [Gradient] to fill the texture data. This texture is able to transform a color transition into different patterns such as a linear or a radial gradient. The gradient is sampled individually for each pixel so it does not necessarily represent an exact copy of the gradient(see [member width] and [member height]). See also [GradientTexture1D], [CurveTexture] and [CurveXYZTexture].
</description>
<tutorials>
</tutorials>
<members>
<member name="fill" type="int" setter="set_fill" getter="get_fill" enum="GradientTexture2D.Fill" default="0">
The gradient fill type, one of the [enum Fill] values. The texture is filled by interpolating colors starting from [member fill_from] to [member fill_to] offsets.
</member>
<member name="fill_from" type="Vector2" setter="set_fill_from" getter="get_fill_from" default="Vector2(0, 0)">
The initial offset used to fill the texture specified in UV coordinates.
</member>
<member name="fill_to" type="Vector2" setter="set_fill_to" getter="get_fill_to" default="Vector2(1, 0)">
The final offset used to fill the texture specified in UV coordinates.
</member>
<member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient">
The [Gradient] used to fill the texture.
</member>
<member name="height" type="int" setter="set_height" getter="get_height" default="64">
The number of vertical color samples that will be obtained from the [Gradient], which also represents the texture's height.
</member>
<member name="repeat" type="int" setter="set_repeat" getter="get_repeat" enum="GradientTexture2D.Repeat" default="0">
The gradient repeat type, one of the [enum Repeat] values. The texture is filled starting from [member fill_from] to [member fill_to] offsets by default, but the gradient fill can be repeated to cover the entire texture.
</member>
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
<member name="use_hdr" type="bool" setter="set_use_hdr" getter="is_using_hdr" default="false">
If [code]true[/code], the generated texture will support high dynamic range ([constant Image.FORMAT_RGBAF] format). This allows for glow effects to work if [member Environment.glow_enabled] is [code]true[/code]. If [code]false[/code], the generated texture will use low dynamic range; overbright colors will be clamped ([constant Image.FORMAT_RGBA8] format).
</member>
<member name="width" type="int" setter="set_width" getter="get_width" default="64">
The number of horizontal color samples that will be obtained from the [Gradient], which also represents the texture's width.
</member>
</members>
<constants>
<constant name="FILL_LINEAR" value="0" enum="Fill">
The colors are linearly interpolated in a straight line.
</constant>
<constant name="FILL_RADIAL" value="1" enum="Fill">
The colors are linearly interpolated in a circular pattern.
</constant>
<constant name="FILL_SQUARE" value="2" enum="Fill">
The colors are linearly interpolated in a square pattern.
</constant>
<constant name="REPEAT_NONE" value="0" enum="Repeat">
The gradient fill is restricted to the range defined by [member fill_from] to [member fill_to] offsets.
</constant>
<constant name="REPEAT" value="1" enum="Repeat">
The texture is filled starting from [member fill_from] to [member fill_to] offsets, repeating the same pattern in both directions.
</constant>
<constant name="REPEAT_MIRROR" value="2" enum="Repeat">
The texture is filled starting from [member fill_from] to [member fill_to] offsets, mirroring the pattern in both directions.
</constant>
</constants>
</class>