90019676b0
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
151 lines
5.7 KiB
C++
151 lines
5.7 KiB
C++
/*************************************************************************/
|
|
/* multiplayer_peer.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef MULTIPLAYER_PEER_H
|
|
#define MULTIPLAYER_PEER_H
|
|
|
|
#include "core/io/packet_peer.h"
|
|
#include "core/multiplayer/multiplayer.h"
|
|
|
|
#include "core/object/gdvirtual.gen.inc"
|
|
#include "core/object/script_language.h"
|
|
#include "core/variant/native_ptr.h"
|
|
|
|
class MultiplayerPeer : public PacketPeer {
|
|
GDCLASS(MultiplayerPeer, PacketPeer);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
int transfer_channel = 0;
|
|
Multiplayer::TransferMode transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE;
|
|
bool refuse_connections = false;
|
|
|
|
public:
|
|
enum {
|
|
TARGET_PEER_BROADCAST = 0,
|
|
TARGET_PEER_SERVER = 1
|
|
};
|
|
|
|
enum ConnectionStatus {
|
|
CONNECTION_DISCONNECTED,
|
|
CONNECTION_CONNECTING,
|
|
CONNECTION_CONNECTED,
|
|
};
|
|
|
|
virtual void set_transfer_channel(int p_channel);
|
|
virtual int get_transfer_channel() const;
|
|
virtual void set_transfer_mode(Multiplayer::TransferMode p_mode);
|
|
virtual Multiplayer::TransferMode get_transfer_mode() const;
|
|
virtual void set_refuse_new_connections(bool p_enable);
|
|
virtual bool is_refusing_new_connections() const;
|
|
|
|
virtual void set_target_peer(int p_peer_id) = 0;
|
|
|
|
virtual int get_packet_peer() const = 0;
|
|
|
|
virtual bool is_server() const = 0;
|
|
|
|
virtual void poll() = 0;
|
|
|
|
virtual int get_unique_id() const = 0;
|
|
|
|
virtual ConnectionStatus get_connection_status() const = 0;
|
|
|
|
uint32_t generate_unique_id() const;
|
|
|
|
MultiplayerPeer() {}
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(MultiplayerPeer::ConnectionStatus);
|
|
|
|
class MultiplayerPeerExtension : public MultiplayerPeer {
|
|
GDCLASS(MultiplayerPeerExtension, MultiplayerPeer);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
PackedByteArray script_buffer;
|
|
|
|
public:
|
|
/* PacketPeer */
|
|
virtual int get_available_packet_count() const override;
|
|
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; ///< buffer is GONE after next get_packet
|
|
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
|
|
virtual int get_max_packet_size() const override;
|
|
|
|
/* MultiplayerPeer */
|
|
virtual void set_transfer_channel(int p_channel) override;
|
|
virtual int get_transfer_channel() const override;
|
|
virtual void set_transfer_mode(Multiplayer::TransferMode p_mode) override;
|
|
virtual Multiplayer::TransferMode get_transfer_mode() const override;
|
|
virtual void set_target_peer(int p_peer_id) override;
|
|
|
|
virtual int get_packet_peer() const override;
|
|
|
|
virtual bool is_server() const override;
|
|
|
|
virtual void poll() override;
|
|
|
|
virtual int get_unique_id() const override;
|
|
|
|
virtual void set_refuse_new_connections(bool p_enable) override;
|
|
virtual bool is_refusing_new_connections() const override;
|
|
|
|
virtual ConnectionStatus get_connection_status() const override;
|
|
|
|
/* PacketPeer GDExtension */
|
|
GDVIRTUAL0RC(int, _get_available_packet_count);
|
|
GDVIRTUAL2R(int, _get_packet, GDNativeConstPtr<const uint8_t *>, GDNativePtr<int>);
|
|
GDVIRTUAL2R(int, _put_packet, GDNativeConstPtr<const uint8_t>, int);
|
|
GDVIRTUAL0RC(int, _get_max_packet_size);
|
|
|
|
/* PacketPeer GDScript */
|
|
GDVIRTUAL0R(PackedByteArray, _get_packet_script);
|
|
GDVIRTUAL1R(int, _put_packet_script, PackedByteArray);
|
|
|
|
/* MultiplayerPeer GDExtension */
|
|
GDVIRTUAL1(_set_transfer_channel, int);
|
|
GDVIRTUAL0RC(int, _get_transfer_channel);
|
|
GDVIRTUAL1(_set_transfer_mode, int);
|
|
GDVIRTUAL0RC(int, _get_transfer_mode);
|
|
GDVIRTUAL1(_set_target_peer, int);
|
|
GDVIRTUAL0RC(int, _get_packet_peer);
|
|
GDVIRTUAL0RC(bool, _is_server);
|
|
GDVIRTUAL0R(int, _poll);
|
|
GDVIRTUAL0RC(int, _get_unique_id);
|
|
GDVIRTUAL1(_set_refuse_new_connections, bool);
|
|
GDVIRTUAL0RC(bool, _is_refusing_new_connections);
|
|
GDVIRTUAL0RC(int, _get_connection_status);
|
|
};
|
|
|
|
#endif // MULTIPLAYER_PEER_H
|