de0045cf1b
-.pck and .zip exporting redone, seems to be working..
237 lines
6.7 KiB
C++
237 lines
6.7 KiB
C++
/*************************************************************************/
|
|
/* audio_driver_xaudio2.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "audio_driver_xaudio2.h"
|
|
|
|
#include "global_config.h"
|
|
#include "os/os.h"
|
|
|
|
const char * AudioDriverXAudio2::get_name() const
|
|
{
|
|
return "XAudio2";
|
|
}
|
|
|
|
Error AudioDriverXAudio2::init() {
|
|
|
|
active = false;
|
|
thread_exited = false;
|
|
exit_thread = false;
|
|
pcm_open = false;
|
|
samples_in = NULL;
|
|
|
|
|
|
mix_rate = 48000;
|
|
// FIXME: speaker_mode seems unused in the Xaudio2 driver so far
|
|
speaker_mode = SPEAKER_MODE_STEREO;
|
|
channels = 2;
|
|
|
|
int latency = GLOBAL_DEF("audio/output_latency", 25);
|
|
buffer_size = nearest_power_of_2(latency * mix_rate / 1000);
|
|
|
|
samples_in = memnew_arr(int32_t, buffer_size*channels);
|
|
for (int i = 0; i < AUDIO_BUFFERS; i++) {
|
|
samples_out[i] = memnew_arr(int16_t, buffer_size*channels);
|
|
xaudio_buffer[i].AudioBytes = buffer_size * channels * sizeof(int16_t);
|
|
xaudio_buffer[i].pAudioData = (const BYTE*)(samples_out[i]);
|
|
xaudio_buffer[i].Flags = 0;
|
|
}
|
|
|
|
HRESULT hr;
|
|
hr = XAudio2Create(&xaudio, 0, XAUDIO2_DEFAULT_PROCESSOR);
|
|
if (hr != S_OK) {
|
|
ERR_EXPLAIN("Error creating XAudio2 engine.");
|
|
ERR_FAIL_V(ERR_UNAVAILABLE);
|
|
}
|
|
hr = xaudio->CreateMasteringVoice(&mastering_voice);
|
|
if (hr != S_OK) {
|
|
ERR_EXPLAIN("Error creating XAudio2 mastering voice.");
|
|
ERR_FAIL_V(ERR_UNAVAILABLE);
|
|
}
|
|
|
|
wave_format.nChannels = channels;
|
|
wave_format.cbSize = 0;
|
|
wave_format.nSamplesPerSec = mix_rate;
|
|
wave_format.wFormatTag = WAVE_FORMAT_PCM;
|
|
wave_format.wBitsPerSample = 16;
|
|
wave_format.nBlockAlign = channels * wave_format.wBitsPerSample >> 3;
|
|
wave_format.nAvgBytesPerSec = mix_rate * wave_format.nBlockAlign;
|
|
|
|
hr = xaudio->CreateSourceVoice(&source_voice, &wave_format, 0, XAUDIO2_MAX_FREQ_RATIO, &voice_callback);
|
|
if (hr != S_OK) {
|
|
ERR_EXPLAIN("Error creating XAudio2 source voice. " + itos(hr));
|
|
ERR_FAIL_V(ERR_UNAVAILABLE);
|
|
}
|
|
|
|
mutex = Mutex::create();
|
|
thread = Thread::create(AudioDriverXAudio2::thread_func, this);
|
|
|
|
return OK;
|
|
};
|
|
|
|
void AudioDriverXAudio2::thread_func(void* p_udata) {
|
|
|
|
AudioDriverXAudio2* ad = (AudioDriverXAudio2*)p_udata;
|
|
|
|
uint64_t usdelay = (ad->buffer_size / float(ad->mix_rate)) * 1000000;
|
|
|
|
while (!ad->exit_thread) {
|
|
|
|
|
|
if (!ad->active) {
|
|
|
|
for (int i = 0; i < AUDIO_BUFFERS; i++) {
|
|
ad->xaudio_buffer[i].Flags = XAUDIO2_END_OF_STREAM;
|
|
}
|
|
|
|
} else {
|
|
|
|
ad->lock();
|
|
|
|
ad->audio_server_process(ad->buffer_size, ad->samples_in);
|
|
|
|
ad->unlock();
|
|
|
|
for (unsigned int i = 0;i < ad->buffer_size*ad->channels;i++) {
|
|
|
|
ad->samples_out[ad->current_buffer][i] = ad->samples_in[i] >> 16;
|
|
}
|
|
|
|
ad->xaudio_buffer[ad->current_buffer].Flags = 0;
|
|
ad->xaudio_buffer[ad->current_buffer].AudioBytes = ad->buffer_size * ad->channels * sizeof(int16_t);
|
|
ad->xaudio_buffer[ad->current_buffer].pAudioData = (const BYTE*)(ad->samples_out[ad->current_buffer]);
|
|
ad->xaudio_buffer[ad->current_buffer].PlayBegin = 0;
|
|
ad->source_voice->SubmitSourceBuffer(&(ad->xaudio_buffer[ad->current_buffer]));
|
|
|
|
ad->current_buffer = (ad->current_buffer + 1) % AUDIO_BUFFERS;
|
|
|
|
XAUDIO2_VOICE_STATE state;
|
|
while (ad->source_voice->GetState(&state), state.BuffersQueued > AUDIO_BUFFERS - 1)
|
|
{
|
|
WaitForSingleObject(ad->voice_callback.buffer_end_event, INFINITE);
|
|
}
|
|
}
|
|
|
|
};
|
|
|
|
ad->thread_exited = true;
|
|
|
|
};
|
|
|
|
void AudioDriverXAudio2::start() {
|
|
|
|
active = true;
|
|
HRESULT hr = source_voice->Start(0);
|
|
if (hr != S_OK) {
|
|
ERR_EXPLAIN("XAudio2 start error " + itos(hr));
|
|
ERR_FAIL();
|
|
}
|
|
};
|
|
|
|
int AudioDriverXAudio2::get_mix_rate() const {
|
|
|
|
return mix_rate;
|
|
};
|
|
|
|
AudioDriver::SpeakerMode AudioDriverXAudio2::get_speaker_mode() const {
|
|
|
|
return speaker_mode;
|
|
};
|
|
|
|
float AudioDriverXAudio2::get_latency() {
|
|
|
|
XAUDIO2_PERFORMANCE_DATA perf_data;
|
|
xaudio->GetPerformanceData(&perf_data);
|
|
if (perf_data.CurrentLatencyInSamples) {
|
|
return (float)(perf_data.CurrentLatencyInSamples / ((float)mix_rate));
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void AudioDriverXAudio2::lock() {
|
|
|
|
if (!thread || !mutex)
|
|
return;
|
|
mutex->lock();
|
|
};
|
|
void AudioDriverXAudio2::unlock() {
|
|
|
|
if (!thread || !mutex)
|
|
return;
|
|
mutex->unlock();
|
|
};
|
|
|
|
void AudioDriverXAudio2::finish() {
|
|
|
|
if (!thread)
|
|
return;
|
|
|
|
exit_thread = true;
|
|
Thread::wait_to_finish(thread);
|
|
|
|
if (source_voice) {
|
|
source_voice->Stop(0);
|
|
source_voice->DestroyVoice();
|
|
}
|
|
|
|
if (samples_in) {
|
|
memdelete_arr(samples_in);
|
|
};
|
|
if (samples_out[0]) {
|
|
for (int i = 0; i < AUDIO_BUFFERS; i++) {
|
|
memdelete_arr(samples_out[i]);
|
|
}
|
|
};
|
|
|
|
mastering_voice->DestroyVoice();
|
|
|
|
memdelete(thread);
|
|
if (mutex)
|
|
memdelete(mutex);
|
|
thread = NULL;
|
|
};
|
|
|
|
AudioDriverXAudio2::AudioDriverXAudio2() {
|
|
|
|
mutex = NULL;
|
|
thread = NULL;
|
|
wave_format = { 0 };
|
|
for (int i = 0; i < AUDIO_BUFFERS; i++) {
|
|
xaudio_buffer[i] = { 0 };
|
|
samples_out[i] = 0;
|
|
}
|
|
current_buffer = 0;
|
|
};
|
|
|
|
AudioDriverXAudio2::~AudioDriverXAudio2() {
|
|
|
|
|
|
};
|
|
|
|
|