godot/scene/2d/line_2d.h

81 lines
1.6 KiB
C++

#ifndef LINE2D_H
#define LINE2D_H
#include "node_2d.h"
#include "line_builder.h"
class Line2D : public Node2D {
GDCLASS(Line2D, Node2D)
public:
Line2D();
void set_points(const PoolVector<Vector2> & p_points);
PoolVector<Vector2> get_points() const;
void set_point_pos(int i, Vector2 pos);
Vector2 get_point_pos(int i) const;
int get_point_count() const;
void add_point(Vector2 pos);
void remove_point(int i);
void set_width(float width);
float get_width() const;
void set_default_color(Color color);
Color get_default_color() const;
void set_gradient(const Ref<ColorRamp>& gradient);
Ref<ColorRamp> get_gradient() const;
void set_texture(const Ref<Texture>& texture);
Ref<Texture> get_texture() const;
void set_texture_mode(const LineTextureMode mode);
LineTextureMode get_texture_mode() const;
void set_joint_mode(LineJointMode mode);
LineJointMode get_joint_mode() const;
void set_begin_cap_mode(LineCapMode mode);
LineCapMode get_begin_cap_mode() const;
void set_end_cap_mode(LineCapMode mode);
LineCapMode get_end_cap_mode() const;
void set_sharp_limit(float limit);
float get_sharp_limit() const;
void set_round_precision(int precision);
int get_round_precision() const;
protected:
void _notification(int p_what);
void _draw();
static void _bind_methods();
private:
void _gradient_changed();
private:
PoolVector<Vector2> _points;
LineJointMode _joint_mode;
LineCapMode _begin_cap_mode;
LineCapMode _end_cap_mode;
float _width;
Color _default_color;
Ref<ColorRamp> _gradient;
Ref<Texture> _texture;
LineTextureMode _texture_mode;
float _sharp_limit;
int _round_precision;
};
#endif // LINE2D_H