godot/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h

20 lines
420 B
C++

#ifndef B3_BVH_SUBTREE_INFO_DATA_H
#define B3_BVH_SUBTREE_INFO_DATA_H
typedef struct b3BvhSubtreeInfoData b3BvhSubtreeInfoData_t;
struct b3BvhSubtreeInfoData
{
//12 bytes
unsigned short int m_quantizedAabbMin[3];
unsigned short int m_quantizedAabbMax[3];
//4 bytes, points to the root of the subtree
int m_rootNodeIndex;
//4 bytes
int m_subtreeSize;
int m_padding[3];
};
#endif //B3_BVH_SUBTREE_INFO_DATA_H