godot/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h

123 lines
4.3 KiB
C++

#include "Bullet3Common/shared/b3Int4.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h"
// work-in-progress
void b3BvhTraversal(__global const b3Int4* pairs,
__global const b3RigidBodyData* rigidBodies,
__global const b3Collidable* collidables,
__global b3Aabb* aabbs,
__global b3Int4* concavePairsOut,
__global volatile int* numConcavePairsOut,
__global const b3BvhSubtreeInfo* subtreeHeadersRoot,
__global const b3QuantizedBvhNode* quantizedNodesRoot,
__global const b3BvhInfo* bvhInfos,
int numPairs,
int maxNumConcavePairsCapacity,
int id)
{
int bodyIndexA = pairs[id].x;
int bodyIndexB = pairs[id].y;
int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
//once the broadphase avoids static-static pairs, we can remove this test
if ((rigidBodies[bodyIndexA].m_invMass == 0) && (rigidBodies[bodyIndexB].m_invMass == 0))
{
return;
}
if (collidables[collidableIndexA].m_shapeType != SHAPE_CONCAVE_TRIMESH)
return;
int shapeTypeB = collidables[collidableIndexB].m_shapeType;
if (shapeTypeB != SHAPE_CONVEX_HULL &&
shapeTypeB != SHAPE_SPHERE &&
shapeTypeB != SHAPE_COMPOUND_OF_CONVEX_HULLS)
return;
b3BvhInfo bvhInfo = bvhInfos[collidables[collidableIndexA].m_numChildShapes];
b3Float4 bvhAabbMin = bvhInfo.m_aabbMin;
b3Float4 bvhAabbMax = bvhInfo.m_aabbMax;
b3Float4 bvhQuantization = bvhInfo.m_quantization;
int numSubtreeHeaders = bvhInfo.m_numSubTrees;
__global const b3BvhSubtreeInfoData* subtreeHeaders = &subtreeHeadersRoot[bvhInfo.m_subTreeOffset];
__global const b3QuantizedBvhNodeData* quantizedNodes = &quantizedNodesRoot[bvhInfo.m_nodeOffset];
unsigned short int quantizedQueryAabbMin[3];
unsigned short int quantizedQueryAabbMax[3];
b3QuantizeWithClamp(quantizedQueryAabbMin, aabbs[bodyIndexB].m_minVec, false, bvhAabbMin, bvhAabbMax, bvhQuantization);
b3QuantizeWithClamp(quantizedQueryAabbMax, aabbs[bodyIndexB].m_maxVec, true, bvhAabbMin, bvhAabbMax, bvhQuantization);
for (int i = 0; i < numSubtreeHeaders; i++)
{
b3BvhSubtreeInfoData subtree = subtreeHeaders[i];
int overlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin, quantizedQueryAabbMax, subtree.m_quantizedAabbMin, subtree.m_quantizedAabbMax);
if (overlap != 0)
{
int startNodeIndex = subtree.m_rootNodeIndex;
int endNodeIndex = subtree.m_rootNodeIndex + subtree.m_subtreeSize;
int curIndex = startNodeIndex;
int escapeIndex;
int isLeafNode;
int aabbOverlap;
while (curIndex < endNodeIndex)
{
b3QuantizedBvhNodeData rootNode = quantizedNodes[curIndex];
aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin, quantizedQueryAabbMax, rootNode.m_quantizedAabbMin, rootNode.m_quantizedAabbMax);
isLeafNode = b3IsLeaf(&rootNode);
if (aabbOverlap)
{
if (isLeafNode)
{
int triangleIndex = b3GetTriangleIndex(&rootNode);
if (shapeTypeB == SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
int pairIdx = b3AtomicAdd(numConcavePairsOut, numChildrenB);
for (int b = 0; b < numChildrenB; b++)
{
if ((pairIdx + b) < maxNumConcavePairsCapacity)
{
int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex + b;
b3Int4 newPair = b3MakeInt4(bodyIndexA, bodyIndexB, triangleIndex, childShapeIndexB);
concavePairsOut[pairIdx + b] = newPair;
}
}
}
else
{
int pairIdx = b3AtomicInc(numConcavePairsOut);
if (pairIdx < maxNumConcavePairsCapacity)
{
b3Int4 newPair = b3MakeInt4(bodyIndexA, bodyIndexB, triangleIndex, 0);
concavePairsOut[pairIdx] = newPair;
}
}
}
curIndex++;
}
else
{
if (isLeafNode)
{
curIndex++;
}
else
{
escapeIndex = b3GetEscapeIndex(&rootNode);
curIndex += escapeIndex;
}
}
}
}
}
}