godot/modules/lightmapper_rd
reduz de0ca3b999 Refactor module initialization
* Changed to use the same stages as extensions.
* Makes the initialization more coherent, helping solve problems due to lack of stages.
* Makes it easier to port between module and extension.
* removed the DRIVER initialization level (no longer needed).
2022-05-04 17:34:51 +02:00
..
config.py New lightmapper 2020-05-10 15:59:09 -03:00
lightmapper_rd.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
lightmapper_rd.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lm_blendseams.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
lm_common_inc.glsl GPULightmapper: skip smoothen positions for flat triangles 2021-10-12 18:23:16 +02:00
lm_compute.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
lm_raster.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub GPULightmapper's triangles and their bounding box will be in-sync 2021-09-11 14:02:37 +02:00