godot/core/math/octree.h

62 lines
3.1 KiB
C++

/**************************************************************************/
/* octree.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef OCTREE_H
#define OCTREE_H
#define OCTREE_ELEMENT_INVALID_ID 0
#define OCTREE_SIZE_LIMIT 1e15
#define OCTREE_DEFAULT_OCTANT_LIMIT 0
// We want 2 versions of the octree, Octree
// and Octree_CL which uses cached lists (optimized).
// we don't want to use the extra memory of cached lists on
// the non cached list version, so we use macros
// to avoid duplicating the code which is in octree_definition.
// The name of the class is overridden and the changes with the define
// OCTREE_USE_CACHED_LISTS.
// The two classes can be used identically but one contains the cached
// list optimization.
// standard octree
#define OCTREE_CLASS_NAME Octree
#undef OCTREE_USE_CACHED_LISTS
#include "octree_definition.inc"
#undef OCTREE_CLASS_NAME
// cached lists octree
#define OCTREE_CLASS_NAME Octree_CL
#define OCTREE_USE_CACHED_LISTS
#include "octree_definition.inc"
#undef OCTREE_CLASS_NAME
#endif // OCTREE_H