godot/doc/classes/VisualShaderNodeUniformRef.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeUniformRef" inherits="VisualShaderNode" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A reference to an existing [VisualShaderNodeUniform].
</brief_description>
<description>
Creating a reference to a [VisualShaderNodeUniform] allows you to reuse this uniform in different shaders or shader stages easily.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="uniform_name" type="String" setter="set_uniform_name" getter="get_uniform_name" default="&quot;[None]&quot;">
The name of the uniform which this reference points to.
</member>
</members>
<constants>
</constants>
</class>