7adf4cc9b5
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
50 lines
3.1 KiB
XML
50 lines
3.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventKey" inherits="InputEventWithModifiers" version="4.0">
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<brief_description>
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Input event type for keyboard events.
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</brief_description>
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<description>
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Stores key presses on the keyboard. Supports key presses, key releases and [member echo] events.
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</description>
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<tutorials>
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<link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
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</tutorials>
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<methods>
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<method name="get_keycode_with_modifiers" qualifiers="const">
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<return type="int" />
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<description>
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Returns the keycode combined with modifier keys such as [kbd]Shift[/kbd] or [kbd]Alt[/kbd]. See also [InputEventWithModifiers].
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To get a human-readable representation of the [InputEventKey] with modifiers, use [code]OS.get_keycode_string(event.get_keycode_with_modifiers())[/code] where [code]event[/code] is the [InputEventKey].
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</description>
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</method>
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<method name="get_physical_keycode_with_modifiers" qualifiers="const">
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<return type="int" />
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<description>
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Returns the physical keycode combined with modifier keys such as [kbd]Shift[/kbd] or [kbd]Alt[/kbd]. See also [InputEventWithModifiers].
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To get a human-readable representation of the [InputEventKey] with modifiers, use [code]OS.get_keycode_string(event.get_physical_keycode_with_modifiers())[/code] where [code]event[/code] is the [InputEventKey].
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</description>
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</method>
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</methods>
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<members>
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<member name="echo" type="bool" setter="set_echo" getter="is_echo" default="false">
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If [code]true[/code], the key was already pressed before this event. It means the user is holding the key down.
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</member>
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<member name="keycode" type="int" setter="set_keycode" getter="get_keycode" default="0">
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The key keycode, which corresponds to one of the [enum Key] constants. Represent key in the current keyboard layout.
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To get a human-readable representation of the [InputEventKey], use [code]OS.get_keycode_string(event.keycode)[/code] where [code]event[/code] is the [InputEventKey].
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</member>
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<member name="physical_keycode" type="int" setter="set_physical_keycode" getter="get_physical_keycode" default="0">
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Key physical keycode, which corresponds to one of the [enum Key] constants. Represent the physical location of a key on the 101/102-key US QWERTY keyboard.
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To get a human-readable representation of the [InputEventKey], use [code]OS.get_keycode_string(event.keycode)[/code] where [code]event[/code] is the [InputEventKey].
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</member>
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<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
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If [code]true[/code], the key's state is pressed. If [code]false[/code], the key's state is released.
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</member>
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<member name="unicode" type="int" setter="set_unicode" getter="get_unicode" default="0">
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The key Unicode identifier (when relevant). Unicode identifiers for the composite characters and complex scripts may not be available unless IME input mode is active. See [method Window.set_ime_active] for more information.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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