godot/core/math
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
..
a_star.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
a_star.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
aabb.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
aabb.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_frame.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_frame.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
basis.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
basis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
bsp_tree.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
bsp_tree.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
bvh_abb.h Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
bvh_cull.inc Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
bvh_debug.inc Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
bvh_integrity.inc Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
bvh_logic.inc Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
bvh_misc.inc Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
bvh_pair.inc Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
bvh_public.inc Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
bvh_refit.inc Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
bvh_split.inc Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
bvh_structs.inc Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
bvh_tree.h Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
bvh.h Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
camera_matrix.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
camera_matrix.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
delaunay.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
disjoint_set.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
disjoint_set.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
expression.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
expression.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
face3.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
face3.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
geometry.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
geometry.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
math_defs.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
math_fieldwise.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
math_fieldwise.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
math_funcs.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
math_funcs.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
octree_definition.inc Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
octree.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
plane.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
plane.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
quat.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
quat.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
quick_hull.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
quick_hull.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
random_number_generator.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
random_number_generator.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
random_pcg.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
random_pcg.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rect2.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rect2.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
transform_2d.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
transform_2d.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
transform.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
transform.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
triangle_mesh.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
triangle_mesh.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
triangulate.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
triangulate.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
vector2.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
vector2.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
vector3.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
vector3.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00