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renderer_rd
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
SCsub
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
rasterizer_dummy.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
renderer_canvas_cull.cpp
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Fixes missng 2D engine bits
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2021-05-11 11:21:36 -03:00 |
renderer_canvas_cull.h
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Make Servers truly Thread Safe
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2021-02-10 13:21:46 -03:00 |
renderer_canvas_render.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_canvas_render.h
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[4] Fix canvas rect bound calculation
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2021-05-28 09:04:24 +01:00 |
renderer_compositor.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_compositor.h
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Implementing blit shader with versions
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2021-05-12 22:52:28 +10:00 |
renderer_scene.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_scene.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
renderer_scene_cull.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
renderer_scene_cull.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
renderer_scene_occlusion_cull.cpp
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Implement occlusion culling
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2021-04-23 21:45:23 +02:00 |
renderer_scene_occlusion_cull.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
renderer_scene_render.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_scene_render.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
renderer_storage.cpp
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Rewrite render code to be more cache and thread friendly.
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2021-01-05 08:50:18 -03:00 |
renderer_storage.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
renderer_thread_pool.cpp
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Threaded optimizations to cull and render
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2021-01-05 08:50:18 -03:00 |
renderer_thread_pool.h
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Threaded optimizations to cull and render
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2021-01-05 08:50:18 -03:00 |
renderer_viewport.cpp
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Support for 2D particles to collide against SDF
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2021-05-23 16:43:36 -03:00 |
renderer_viewport.h
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Implement occlusion culling
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2021-04-23 21:45:23 +02:00 |
rendering_device.cpp
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Implement shader caching
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2021-05-31 10:13:09 +02:00 |
rendering_device.h
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Implement shader caching
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2021-05-31 10:13:09 +02:00 |
rendering_device_binds.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
rendering_device_binds.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
rendering_server_default.cpp
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Fix negative VRAM values
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2021-03-05 21:48:20 +00:00 |
rendering_server_default.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
rendering_server_globals.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
rendering_server_globals.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
shader_language.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
shader_language.h
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Allow shader arrays to be passed as parameters and return value
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2021-05-22 20:15:03 +03:00 |
shader_types.cpp
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Makes few shader built-ins constant to prevent changing them
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2021-05-26 15:58:35 +03:00 |
shader_types.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
shader_warnings.cpp
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Basic warning support implementation for the Godot Shading Language.
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2021-05-22 19:24:31 +03:00 |
shader_warnings.h
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Basic warning support implementation for the Godot Shading Language.
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2021-05-22 19:24:31 +03:00 |