godot/modules/openxr/scene/openxr_hand.h
Rémi Verschelde 25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00

96 lines
3.4 KiB
C++

/**************************************************************************/
/* openxr_hand.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef OPENXR_HAND_H
#define OPENXR_HAND_H
#include "scene/3d/node_3d.h"
#include "scene/3d/skeleton_3d.h"
#include <openxr/openxr.h>
class OpenXRAPI;
class OpenXRHandTrackingExtension;
class OpenXRHand : public Node3D {
GDCLASS(OpenXRHand, Node3D);
public:
enum Hands {
HAND_LEFT,
HAND_RIGHT,
HAND_MAX
};
enum MotionRange {
MOTION_RANGE_UNOBSTRUCTED,
MOTION_RANGE_CONFORM_TO_CONTROLLER,
MOTION_RANGE_MAX
};
private:
OpenXRAPI *openxr_api = nullptr;
OpenXRHandTrackingExtension *hand_tracking_ext = nullptr;
Hands hand = HAND_LEFT;
MotionRange motion_range = MOTION_RANGE_UNOBSTRUCTED;
NodePath hand_skeleton;
int64_t bones[XR_HAND_JOINT_COUNT_EXT];
void _set_motion_range();
Skeleton3D *get_skeleton();
void _get_bones();
void _update_skeleton();
protected:
static void _bind_methods();
public:
OpenXRHand();
void set_hand(const Hands p_hand);
Hands get_hand() const;
void set_motion_range(const MotionRange p_motion_range);
MotionRange get_motion_range() const;
void set_hand_skeleton(const NodePath &p_hand_skeleton);
NodePath get_hand_skeleton() const;
void _notification(int p_what);
};
VARIANT_ENUM_CAST(OpenXRHand::Hands)
VARIANT_ENUM_CAST(OpenXRHand::MotionRange)
#endif // OPENXR_HAND_H