godot/drivers/gles3
Rémi Verschelde 465d4c1d95
Merge pull request #70009 from clayjohn/glow-hq
Remove high quality glow as it is not any higher quality than regular glow
2022-12-13 23:32:15 +01:00
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effects Various fixes and documentation for CanvasGroup 2022-12-13 10:22:18 -08:00
environment Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
shaders OpenGL: Fix scene shader error when using Omni or Spot but not both 2022-12-11 10:39:39 +01:00
storage Merge pull request #69733 from clayjohn/GLES3-skeleton-leak 2022-12-07 22:23:40 +01:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
rasterizer_canvas_gles3.cpp Various fixes and documentation for CanvasGroup 2022-12-13 10:22:18 -08:00
rasterizer_canvas_gles3.h Detect and report if 2D particles use the screen SDF 2022-12-07 10:03:08 -08:00
rasterizer_gles3.cpp [opengl] Don't flip render target when blitting it to screen if it wasn't rendered upside down 2022-12-04 14:09:52 -06:00
rasterizer_gles3.h Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
rasterizer_scene_gles3.cpp Remove high quality glow as it is not any higher quality than regular glow 2022-12-13 10:15:45 -08:00
rasterizer_scene_gles3.h Remove high quality glow as it is not any higher quality than regular glow 2022-12-13 10:15:45 -08:00
shader_gles3.cpp Use internal texture name when setting texture uniform location in OpenGL renderer 2022-12-05 18:01:24 -08:00
shader_gles3.h Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00