godot/modules/mono/editor/script_templates
Raul Santos 9a10701c69
C#: Assume 64-bit types when type has no meta
When the C# bindings generator finds a type without meta assume the type
refers to the 64-bit version of the type:
- `float` is converted to `double`
- `int` is converted to `long`
2022-09-01 10:29:52 +02:00
..
CharacterBody2D C#: Assume 64-bit types when type has no meta 2022-09-01 10:29:52 +02:00
CharacterBody3D C#: Assume 64-bit types when type has no meta 2022-09-01 10:29:52 +02:00
EditorPlugin Refactor GDScript/C# script templates logic to be editor-only 2022-03-28 16:21:00 +02:00
EditorScenePostImport Fix EditorScenePostImport templates for C# 2022-06-16 19:29:59 +02:00
EditorScript Refactor GDScript/C# script templates logic to be editor-only 2022-03-28 16:21:00 +02:00
Node C#: Assume 64-bit types when type has no meta 2022-09-01 10:29:52 +02:00
Object Refactor GDScript/C# script templates logic to be editor-only 2022-03-28 16:21:00 +02:00
VisualShaderNodeCustom C#: Assume 64-bit types when type has no meta 2022-09-01 10:29:52 +02:00
SCsub Refactor GDScript/C# script templates logic to be editor-only 2022-03-28 16:21:00 +02:00