godot/servers/rendering
2021-12-15 13:07:48 +01:00
..
renderer_rd Rename hint_aniso to hint_anisotropy in the shader language 2021-12-10 17:41:17 +01:00
rasterizer_dummy.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
renderer_canvas_cull.cpp Add a double-precision editor build to CI 2021-12-09 09:52:48 -06:00
renderer_canvas_cull.h Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
renderer_canvas_render.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_canvas_render.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
renderer_compositor.cpp Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
renderer_compositor.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
renderer_scene_cull.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
renderer_scene_cull.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
renderer_scene_occlusion_cull.cpp Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_scene_occlusion_cull.h Occlusion culling fixes 2021-09-10 18:15:10 +02:00
renderer_scene_render.cpp Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
renderer_scene_render.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
renderer_scene.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_scene.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
renderer_storage.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
renderer_storage.h Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
renderer_thread_pool.cpp Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_thread_pool.h Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_viewport.cpp Use WARN_PRINT_ONCE() for FSR-related warning messages 2021-11-25 22:47:11 +01:00
renderer_viewport.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
rendering_device_binds.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
rendering_device_binds.h Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
rendering_device.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
rendering_device.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
rendering_server_default.cpp Use Callable in RS::request_frame_drawn_callback 2021-11-05 01:59:38 -04:00
rendering_server_default.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
rendering_server_globals.cpp Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
rendering_server_globals.h Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
shader_language.cpp Merge pull request #55903 from Chaosus/shader_struct 2021-12-15 13:07:48 +01:00
shader_language.h Merge pull request #55913 from Chaosus/fix_shader_crash 2021-12-15 13:07:34 +01:00
shader_types.cpp Merge pull request #55431 from Chaosus/shader_fix_constants 2021-11-30 19:40:52 +01:00
shader_types.h Added editor dialog for easily creating shaders. 2021-08-07 21:02:13 +03:00
shader_warnings.cpp Allow using empty statements in the shader, added formatting warning 2021-12-01 11:52:25 +03:00
shader_warnings.h Allow using empty statements in the shader, added formatting warning 2021-12-01 11:52:25 +03:00