godot/editor/export
Rémi Verschelde f2248969db
Merge pull request #66952 from bruvzg/macos_net_export
Fix macOS .NET export.
2022-10-12 22:52:59 +02:00
..
SCsub
editor_export.cpp Add support for scene/resource customization in export plugins 2022-09-01 11:16:00 +02:00
editor_export.h
editor_export_platform.cpp Fix typos with codespell 2022-09-30 14:23:36 +02:00
editor_export_platform.h [.NET Export] Improve .NET export process. 2022-10-07 13:33:06 +03:00
editor_export_platform_pc.cpp [.NET Export] Improve .NET export process. 2022-10-07 13:33:06 +03:00
editor_export_platform_pc.h Refactor the export checking logic to improve separation of concerns 2022-08-14 09:12:04 -07:00
editor_export_plugin.cpp Add support for scene/resource customization in export plugins 2022-09-01 11:16:00 +02:00
editor_export_plugin.h Add support for scene/resource customization in export plugins 2022-09-01 11:16:00 +02:00
editor_export_preset.cpp [macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization. 2022-08-26 14:23:31 +03:00
editor_export_preset.h [macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization. 2022-08-26 14:23:31 +03:00
editor_export_shared_object.h
export_template_manager.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
export_template_manager.h
project_export.cpp SCons: Re-enable treating `#warning` as error with `werror` 2022-10-10 16:12:26 +02:00
project_export.h