godot/doc/classes/MenuButton.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="MenuButton" inherits="Button" category="Core" version="3.1.2">
<brief_description>
Special button that brings up a [PopupMenu] when clicked.
</brief_description>
<description>
Special button that brings up a [PopupMenu] when clicked. That's pretty much all it does, as it's just a helper class when building GUIs.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_popup" qualifiers="const">
<return type="PopupMenu">
</return>
<description>
Return the [PopupMenu] contained in this button.
</description>
</method>
<method name="set_disable_shortcuts">
<return type="void">
</return>
<argument index="0" name="disabled" type="bool">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="switch_on_hover" type="bool" setter="set_switch_on_hover" getter="is_switch_on_hover">
If [code]true[/code], when the cursor hovers above another MenuButton within the same parent which also has [code]switch_on_hover[/code] enabled, it will close the current MenuButton and open the other one.
</member>
</members>
<signals>
<signal name="about_to_show">
<description>
Emitted when [PopupMenu] of this MenuButton is about to show.
</description>
</signal>
</signals>
<constants>
</constants>
<theme_items>
<theme_item name="disabled" type="StyleBox">
</theme_item>
<theme_item name="focus" type="StyleBox">
</theme_item>
<theme_item name="font" type="Font">
</theme_item>
<theme_item name="font_color" type="Color">
</theme_item>
<theme_item name="font_color_disabled" type="Color">
</theme_item>
<theme_item name="font_color_hover" type="Color">
</theme_item>
<theme_item name="font_color_pressed" type="Color">
</theme_item>
<theme_item name="hover" type="StyleBox">
</theme_item>
<theme_item name="hseparation" type="int">
</theme_item>
<theme_item name="normal" type="StyleBox">
</theme_item>
<theme_item name="pressed" type="StyleBox">
</theme_item>
</theme_items>
</class>