godot/modules/xatlas_unwrap/SCsub

47 lines
1.7 KiB
Python

#!/usr/bin/env python
import platform
Import('env')
Import('env_modules')
env_xatlas_unwrap = env_modules.Clone()
# Thirdparty source files
if env['builtin_xatlas']:
thirdparty_dir = "#thirdparty/xatlas/"
thirdparty_sources = [
"xatlas.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_xatlas_unwrap.Append(CPPPATH=[thirdparty_dir])
# upstream uses c++11
if (not env.msvc):
env_xatlas_unwrap.Append(CXXFLAGS="-std=c++11")
if env["platform"] == 'x11':
# if not specifically one of the *BSD, then use LINUX as default
if platform.system() == "FreeBSD":
env_xatlas_unwrap.Append(CCFLAGS=["-DNV_OS_FREEBSD", "-DPOSH_COMPILER_GCC"])
elif platform.system() == "OpenBSD":
env_xatlas_unwrap.Append(CCFLAGS=["-DNV_OS_OPENBSD", "-DPOSH_COMPILER_GCC"])
else:
env_xatlas_unwrap.Append(CCFLAGS=["-DNV_OS_LINUX", "-DPOSH_COMPILER_GCC"])
elif env["platform"] == 'osx':
env_xatlas_unwrap.Append(CCFLAGS=["-DNV_OS_DARWIN", "-DPOSH_COMPILER_GCC"])
elif env["platform"] == 'windows':
if env.msvc:
env_xatlas_unwrap.Append(CCFLAGS=["-DNV_OS_WIN32", "-DNV_CC_MSVC", "-DPOSH_COMPILER_MSVC" ])
else:
env_xatlas_unwrap.Append(CCFLAGS=["-DNV_OS_MINGW", "-DNV_CC_GNUC", "-DPOSH_COMPILER_GCC", "-U__STRICT_ANSI__"])
env.Append(LIBS=["dbghelp"])
env_thirdparty = env_xatlas_unwrap.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
# Godot source files
env_xatlas_unwrap.add_source_files(env.modules_sources, "*.cpp")