godot/editor/project_converter_3_to_4.h
2023-03-02 15:24:00 +01:00

128 lines
6.4 KiB
C++

/**************************************************************************/
/* project_converter_3_to_4.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PROJECT_CONVERTER_3_TO_4_H
#define PROJECT_CONVERTER_3_TO_4_H
#ifndef DISABLE_DEPRECATED
#include "modules/modules_enabled.gen.h" // For regex.
#ifndef MODULE_REGEX_ENABLED
#include "core/error/error_macros.h"
class ProjectConverter3To4 {
public:
ProjectConverter3To4(int, int) {}
bool validate_conversion() {
ERR_FAIL_V_MSG(false, "Can't validate conversion for Godot 3.x projects, because RegEx module is disabled.");
}
bool convert() {
ERR_FAIL_V_MSG(false, "Can't run converter for Godot 3.x projects, because RegEx module is disabled.");
}
};
#else // Has regex.
#include "core/string/ustring.h"
#include "core/templates/local_vector.h"
#include "core/templates/vector.h"
class RegEx;
class ProjectConverter3To4 {
class RegExContainer;
uint64_t maximum_file_size;
uint64_t maximum_line_length;
void rename_colors(Vector<String> &lines, const RegExContainer &reg_container);
Vector<String> check_for_rename_colors(Vector<String> &lines, const RegExContainer &reg_container);
void rename_classes(Vector<String> &lines, const RegExContainer &reg_container);
Vector<String> check_for_rename_classes(Vector<String> &lines, const RegExContainer &reg_container);
void rename_gdscript_functions(Vector<String> &lines, const RegExContainer &reg_container, bool builtin);
Vector<String> check_for_rename_gdscript_functions(Vector<String> &lines, const RegExContainer &reg_container, bool builtin);
void process_gdscript_line(String &line, const RegExContainer &reg_container, bool builtin);
void rename_csharp_functions(Vector<String> &lines, const RegExContainer &reg_container);
Vector<String> check_for_rename_csharp_functions(Vector<String> &lines, const RegExContainer &reg_container);
void process_csharp_line(String &line, const RegExContainer &reg_container);
void rename_csharp_attributes(Vector<String> &lines, const RegExContainer &reg_container);
Vector<String> check_for_rename_csharp_attributes(Vector<String> &lines, const RegExContainer &reg_container);
void rename_gdscript_keywords(Vector<String> &lines, const RegExContainer &reg_container);
Vector<String> check_for_rename_gdscript_keywords(Vector<String> &lines, const RegExContainer &reg_container);
void rename_input_map_scancode(Vector<String> &lines, const RegExContainer &reg_container);
Vector<String> check_for_rename_input_map_scancode(Vector<String> &lines, const RegExContainer &reg_container);
void custom_rename(Vector<String> &lines, String from, String to);
Vector<String> check_for_custom_rename(Vector<String> &lines, String from, String to);
void rename_common(const char *array[][2], LocalVector<RegEx *> &cached_regexes, Vector<String> &lines);
Vector<String> check_for_rename_common(const char *array[][2], LocalVector<RegEx *> &cached_regexes, Vector<String> &lines);
Vector<String> check_for_files();
Vector<String> parse_arguments(const String &line);
int get_end_parenthesis(const String &line) const;
String connect_arguments(const Vector<String> &line, int from, int to = -1) const;
String get_starting_space(const String &line) const;
String get_object_of_execution(const String &line) const;
String line_formatter(int current_line, String from, String to, String line);
String simple_line_formatter(int current_line, String old_line, String line);
String collect_string_from_vector(Vector<String> &vector);
bool test_single_array(const char *array[][2], bool ignore_second_check = false);
bool test_conversion_gdscript_builtin(String name, String expected, void (ProjectConverter3To4::*func)(Vector<String> &, const RegExContainer &, bool), String what, const RegExContainer &reg_container, bool builtin);
bool test_conversion_with_regex(String name, String expected, void (ProjectConverter3To4::*func)(Vector<String> &, const RegExContainer &), String what, const RegExContainer &reg_container);
bool test_conversion_basic(String name, String expected, const char *array[][2], LocalVector<RegEx *> &regex_cache, String what);
bool test_array_names();
bool test_conversion(RegExContainer &reg_container);
public:
ProjectConverter3To4(int, int);
bool validate_conversion();
bool convert();
};
#endif // MODULE_REGEX_ENABLED
#endif // DISABLE_DEPRECATED
#endif // PROJECT_CONVERTER_3_TO_4_H