godot/main
George Marques decf178033
Enable autoload in editor
- Tool scripts will be executed and can be accessed by plugins.
- Other script languages can implement add/remove_named_global_constant
to make use of this functionality.
2018-05-01 11:44:08 -03:00
..
tests Add radio-button-looking entries to PopupMenu 2018-03-27 19:19:45 +02:00
app_icon.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
default_controller_mappings.h SCons: properly close files when reading controller mappings 2018-03-16 08:40:33 +01:00
gamecontrollerdb_204.txt Generate controller mapping class from one or more SDL2 database files 2018-03-05 22:23:49 -08:00
gamecontrollerdb_205.txt Generate controller mapping class from one or more SDL2 database files 2018-03-05 22:23:49 -08:00
gamecontrollerdb.txt Generate controller mapping class from one or more SDL2 database files 2018-03-05 22:23:49 -08:00
godotcontrollerdb.txt Generate controller mapping class from one or more SDL2 database files 2018-03-05 22:23:49 -08:00
input_default.cpp Merge pull request #16902 from groud/analog_action_system 2018-04-18 07:21:29 -03:00
input_default.h Merge pull request #16902 from groud/analog_action_system 2018-04-18 07:21:29 -03:00
main.cpp Enable autoload in editor 2018-05-01 11:44:08 -03:00
main.h Makes project manager never initialize mono debug. 2018-02-16 16:15:35 +01:00
performance.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
performance.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub Fix segfault on x11 2018-04-05 05:23:38 +03:00
splash_editor.png Added custom editor splash (including sponsor logo). 2017-12-16 16:11:13 -03:00
splash.png New splash screen. 2017-10-13 16:40:22 -05:00