godot/doc/classes/VisibilityEnabler2D.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisibilityEnabler2D" inherits="VisibilityNotifier2D" category="Core" version="3.1">
<brief_description>
Enable certain nodes only when visible.
</brief_description>
<description>
The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and other nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler2D itself.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled">
If [code]true[/code], [RigidBody2D] nodes will be paused.
</member>
<member name="pause_animated_sprites" type="bool" setter="set_enabler" getter="is_enabler_enabled">
If [code]true[/code], [AnimatedSprite] nodes will be paused.
</member>
<member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled">
If [code]true[/code], [AnimationPlayer] nodes will be paused.
</member>
<member name="pause_particles" type="bool" setter="set_enabler" getter="is_enabler_enabled">
If [code]true[/code], [Particles2D] nodes will be paused.
</member>
<member name="physics_process_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled">
If [code]true[/code], the parent's [method Node._physics_process] will be stopped.
</member>
<member name="process_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled">
If [code]true[/code], the parent's [method Node._process] will be stopped.
</member>
</members>
<constants>
<constant name="ENABLER_PAUSE_ANIMATIONS" value="0" enum="Enabler">
This enabler will pause [AnimationPlayer] nodes.
</constant>
<constant name="ENABLER_FREEZE_BODIES" value="1" enum="Enabler">
This enabler will freeze [RigidBody2D] nodes.
</constant>
<constant name="ENABLER_PAUSE_PARTICLES" value="2" enum="Enabler">
This enabler will stop [Particles2D] nodes.
</constant>
<constant name="ENABLER_PARENT_PROCESS" value="3" enum="Enabler">
This enabler will stop the parent's _process function.
</constant>
<constant name="ENABLER_PARENT_PHYSICS_PROCESS" value="4" enum="Enabler">
This enabler will stop the parent's _physics_process function.
</constant>
<constant name="ENABLER_PAUSE_ANIMATED_SPRITES" value="5" enum="Enabler">
</constant>
<constant name="ENABLER_MAX" value="6" enum="Enabler">
</constant>
</constants>
</class>