godot/platform/ios/export/export_plugin.h

294 lines
11 KiB
C++

/**************************************************************************/
/* export_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef IOS_EXPORT_PLUGIN_H
#define IOS_EXPORT_PLUGIN_H
#include "godot_plugin_config.h"
#include "core/config/project_settings.h"
#include "core/io/file_access.h"
#include "core/io/image_loader.h"
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h"
#include "core/io/zip_io.h"
#include "core/os/os.h"
#include "core/templates/safe_refcount.h"
#include "core/version.h"
#include "editor/editor_settings.h"
#include "editor/export/editor_export_platform.h"
#include "main/splash.gen.h"
#include "scene/resources/image_texture.h"
#include <string.h>
#include <sys/stat.h>
// Optional environment variables for defining confidential information. If any
// of these is set, they will override the values set in the credentials file.
const String ENV_IOS_PROFILE_UUID_DEBUG = "GODOT_IOS_PROVISIONING_PROFILE_UUID_DEBUG";
const String ENV_IOS_PROFILE_UUID_RELEASE = "GODOT_IOS_PROVISIONING_PROFILE_UUID_RELEASE";
class EditorExportPlatformIOS : public EditorExportPlatform {
GDCLASS(EditorExportPlatformIOS, EditorExportPlatform);
Ref<ImageTexture> logo;
Ref<ImageTexture> run_icon;
// Plugins
mutable SafeFlag plugins_changed;
SafeFlag devices_changed;
struct Device {
String id;
String name;
bool simulator = false;
bool wifi = false;
bool use_ios_deploy = false;
};
Vector<Device> devices;
Mutex device_lock;
Mutex plugins_lock;
mutable Vector<PluginConfigIOS> plugins;
#ifdef MACOS_ENABLED
Thread check_for_changes_thread;
SafeFlag quit_request;
static bool _check_xcode_install();
static void _check_for_changes_poll_thread(void *ud);
#endif
typedef Error (*FileHandler)(String p_file, void *p_userdata);
static Error _walk_dir_recursive(Ref<DirAccess> &p_da, FileHandler p_handler, void *p_userdata);
static Error _codesign(String p_file, void *p_userdata);
void _blend_and_rotate(Ref<Image> &p_dst, Ref<Image> &p_src, bool p_rot);
struct IOSConfigData {
String pkg_name;
String binary_name;
String plist_content;
String architectures;
String linker_flags;
String cpp_code;
String modules_buildfile;
String modules_fileref;
String modules_buildphase;
String modules_buildgrp;
Vector<String> capabilities;
bool use_swift_runtime;
};
struct ExportArchitecture {
String name;
bool is_default = false;
ExportArchitecture() {}
ExportArchitecture(String p_name, bool p_is_default) {
name = p_name;
is_default = p_is_default;
}
};
struct IOSExportAsset {
String exported_path;
bool is_framework = false; // framework is anything linked to the binary, otherwise it's a resource
bool should_embed = false;
};
String _get_additional_plist_content();
String _get_linker_flags();
String _get_cpp_code();
void _fix_config_file(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &pfile, const IOSConfigData &p_config, bool p_debug);
Error _export_loading_screen_images(const Ref<EditorExportPreset> &p_preset, const String &p_dest_dir);
Error _export_loading_screen_file(const Ref<EditorExportPreset> &p_preset, const String &p_dest_dir);
Error _export_icons(const Ref<EditorExportPreset> &p_preset, const String &p_iconset_dir);
Vector<ExportArchitecture> _get_supported_architectures() const;
Vector<String> _get_preset_architectures(const Ref<EditorExportPreset> &p_preset) const;
void _add_assets_to_project(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &p_project_data, const Vector<IOSExportAsset> &p_additional_assets);
Error _export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets);
Error _copy_asset(const String &p_out_dir, const String &p_asset, const String *p_custom_file_name, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets);
Error _export_additional_assets(const String &p_out_dir, const Vector<SharedObject> &p_libraries, Vector<IOSExportAsset> &r_exported_assets);
Error _export_ios_plugins(const Ref<EditorExportPreset> &p_preset, IOSConfigData &p_config_data, const String &dest_dir, Vector<IOSExportAsset> &r_exported_assets, bool p_debug);
Error _export_project_helper(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags, bool p_simulator, bool p_oneclick);
bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const;
protected:
virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const override;
virtual void get_export_options(List<ExportOption> *r_options) const override;
virtual bool get_export_option_visibility(const EditorExportPreset *p_preset, const String &p_option) const override;
virtual String get_export_option_warning(const EditorExportPreset *p_preset, const StringName &p_name) const override;
public:
virtual String get_name() const override { return "iOS"; }
virtual String get_os_name() const override { return "iOS"; }
virtual Ref<Texture2D> get_logo() const override { return logo; }
virtual Ref<Texture2D> get_run_icon() const override { return run_icon; }
virtual int get_options_count() const override;
virtual String get_options_tooltip() const override;
virtual Ref<ImageTexture> get_option_icon(int p_index) const override;
virtual String get_option_label(int p_index) const override;
virtual String get_option_tooltip(int p_index) const override;
virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) override;
virtual bool poll_export() override {
bool dc = devices_changed.is_set();
if (dc) {
// don't clear unless we're reporting true, to avoid race
devices_changed.clear();
}
return dc;
}
virtual bool should_update_export_options() override {
bool export_options_changed = plugins_changed.is_set();
if (export_options_changed) {
// don't clear unless we're reporting true, to avoid race
plugins_changed.clear();
}
return export_options_changed;
}
virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override {
List<String> list;
if (p_preset.is_valid()) {
bool project_only = p_preset->get("application/export_project_only");
if (project_only) {
list.push_back("xcodeproj");
} else {
list.push_back("ipa");
}
}
return list;
}
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
virtual bool has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug = false) const override;
virtual bool has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const override;
virtual void get_platform_features(List<String> *r_features) const override {
r_features->push_back("mobile");
r_features->push_back("ios");
}
virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) override {
}
EditorExportPlatformIOS();
~EditorExportPlatformIOS();
/// List the gdip files in the directory specified by the p_path parameter.
static Vector<String> list_plugin_config_files(const String &p_path, bool p_check_directories) {
Vector<String> dir_files;
Ref<DirAccess> da = DirAccess::open(p_path);
if (da.is_valid()) {
da->list_dir_begin();
while (true) {
String file = da->get_next();
if (file.is_empty()) {
break;
}
if (file == "." || file == "..") {
continue;
}
if (da->current_is_hidden()) {
continue;
}
if (da->current_is_dir()) {
if (p_check_directories) {
Vector<String> directory_files = list_plugin_config_files(p_path.path_join(file), false);
for (int i = 0; i < directory_files.size(); ++i) {
dir_files.push_back(file.path_join(directory_files[i]));
}
}
continue;
}
if (file.ends_with(PluginConfigIOS::PLUGIN_CONFIG_EXT)) {
dir_files.push_back(file);
}
}
da->list_dir_end();
}
return dir_files;
}
static Vector<PluginConfigIOS> get_plugins() {
Vector<PluginConfigIOS> loaded_plugins;
String plugins_dir = ProjectSettings::get_singleton()->get_resource_path().path_join("ios/plugins");
if (DirAccess::exists(plugins_dir)) {
Vector<String> plugins_filenames = list_plugin_config_files(plugins_dir, true);
if (!plugins_filenames.is_empty()) {
Ref<ConfigFile> config_file = memnew(ConfigFile);
for (int i = 0; i < plugins_filenames.size(); i++) {
PluginConfigIOS config = PluginConfigIOS::load_plugin_config(config_file, plugins_dir.path_join(plugins_filenames[i]));
if (config.valid_config) {
loaded_plugins.push_back(config);
} else {
print_error("Invalid plugin config file " + plugins_filenames[i]);
}
}
}
}
return loaded_plugins;
}
static Vector<PluginConfigIOS> get_enabled_plugins(const Ref<EditorExportPreset> &p_presets) {
Vector<PluginConfigIOS> enabled_plugins;
Vector<PluginConfigIOS> all_plugins = get_plugins();
for (int i = 0; i < all_plugins.size(); i++) {
PluginConfigIOS plugin = all_plugins[i];
bool enabled = p_presets->get("plugins/" + plugin.name);
if (enabled) {
enabled_plugins.push_back(plugin);
}
}
return enabled_plugins;
}
};
#endif // IOS_EXPORT_PLUGIN_H