godot/doc/classes/InputEventShortcut.xml
reduz 5cecdfa8af Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.

Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventShortcut" inherits="InputEvent" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="shortcut" type="Shortcut" setter="set_shortcut" getter="get_shortcut">
</member>
</members>
<constants>
</constants>
</class>