godot/scene
Hugo Locurcio df09bc38cb
Rename Lod Threshold to Mesh Lod Threshold
This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
2021-12-29 00:11:50 +01:00
..
2d Fix crash when executing TileMap.map_pattern 2021-12-18 15:53:21 +08:00
3d Rename Lod Threshold to Mesh Lod Threshold 2021-12-29 00:11:50 +01:00
animation Merge pull request #55572 from aaronfranke/ci-double 2021-12-10 10:02:38 +01:00
audio Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
debugger Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
gui Merge pull request #55636 from bruvzg/vis_char_modes 2021-12-23 00:43:33 +01:00
main Rename Lod Threshold to Mesh Lod Threshold 2021-12-29 00:11:50 +01:00
resources Merge pull request #56131 from Chaosus/shader_refactor_render_modes 2021-12-22 13:29:03 +01:00
property_utils.cpp Stop asuming a default value of NIL means there's no default 2021-12-11 14:03:48 +01:00
property_utils.h Stop asuming a default value of NIL means there's no default 2021-12-11 14:03:48 +01:00
register_scene_types.cpp Add compatibility class handlers for portal and room occlusion culling 2021-12-14 18:45:28 +01:00
register_scene_types.h Make default/project theme wait for modules before initializing 2021-11-30 19:09:29 +03:00
scene_string_names.cpp Add a constant StringName for RESET animation 2021-12-06 12:26:42 +01:00
scene_string_names.h Add a constant StringName for RESET animation 2021-12-06 12:26:42 +01:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00