godot/servers/rendering/renderer_rd/forward_clustered
Hugo Locurcio df09bc38cb
Rename Lod Threshold to Mesh Lod Threshold
This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
2021-12-29 00:11:50 +01:00
..
render_forward_clustered.cpp Rename Lod Threshold to Mesh Lod Threshold 2021-12-29 00:11:50 +01:00
render_forward_clustered.h Rename Lod Threshold to Mesh Lod Threshold 2021-12-29 00:11:50 +01:00
scene_shader_forward_clustered.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
scene_shader_forward_clustered.h Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00