..
doc_classes
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
export
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
README.md
Minor typo and docs URL fixes
2023-02-28 13:38:01 +01:00
SCsub
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
console_wrapper_windows.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
crash_handler_windows.cpp
[Windows] Detect missing DLL dependencies and list them in the open_dynamic_library error message.
2023-03-27 12:18:15 +03:00
crash_handler_windows.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
detect.py
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
display_server_windows.cpp
Merge pull request #82031 from bruvzg/borderless_fs
2023-09-21 14:27:39 +02:00
display_server_windows.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
gl_manager_windows_angle.cpp
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
gl_manager_windows_angle.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
gl_manager_windows_native.cpp
[Windows] Fix not applying NVIDIA profile to new executables
2023-09-22 20:51:12 +02:00
gl_manager_windows_native.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
godot.ico
[Windows] Optimize editor icon, use different icon for console executable.
2022-11-29 09:39:03 +02:00
godot.natvis
added more data structures to Natvis for msdev
2022-09-04 12:06:26 -04:00
godot_console.ico
[Windows] Optimize editor icon, use different icon for console executable.
2022-11-29 09:39:03 +02:00
godot_res.rc
PCK: Set VERSION_PATCH in header, factor out header magic
2020-01-06 13:13:17 +01:00
godot_res_wrap.rc
[Windows] Optimize editor icon, use different icon for console executable.
2022-11-29 09:39:03 +02:00
godot_windows.cpp
Style: Harmonize header includes in platform ports
2023-06-08 15:19:19 +02:00
joypad_windows.cpp
Add the ability to get per-platform information for joypads.
2023-08-02 22:30:30 +02:00
joypad_windows.h
Style: Harmonize header includes in platform ports
2023-06-08 15:19:19 +02:00
key_mapping_windows.cpp
[Linux/X11] Add some missing keycodes/scancodes.
2023-03-08 12:13:41 +02:00
key_mapping_windows.h
Cleanup and unify keyboard input.
2023-01-23 15:08:12 +02:00
lang_table.h
Style: Harmonize header includes in platform ports
2023-06-08 15:19:19 +02:00
os_windows.cpp
[Drivers,Platform] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-12 20:13:32 +02:00
os_windows.h
Style: Harmonize header includes in platform ports
2023-06-08 15:19:19 +02:00
platform_config.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
platform_gl.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
platform_windows_builders.py
SCons: Fix `separate_debug_symbols` option for Windows/MinGW
2022-12-21 13:52:49 +01:00
tts_windows.cpp
[Drivers,Platform] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-12 20:13:32 +02:00
tts_windows.h
Windows TTS: Use HashMap instead of RBMap for ids
2023-04-11 15:54:21 +02:00
vulkan_context_win.cpp
Style: Harmonize header includes in platform ports
2023-06-08 15:19:19 +02:00
vulkan_context_win.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
wgl_detect_version.cpp
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
wgl_detect_version.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
windows_terminal_logger.cpp
UWP: Remove platform port, needs to be redone from scratch for 4.x
2023-09-07 15:01:59 +02:00
windows_terminal_logger.h
Style: Harmonize header includes in platform ports
2023-06-08 15:19:19 +02:00