godot/scene/gui/spin_box.h

176 lines
5.8 KiB
C++

/**************************************************************************/
/* spin_box.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef SPIN_BOX_H
#define SPIN_BOX_H
#include "scene/gui/line_edit.h"
#include "scene/gui/range.h"
#include "scene/main/timer.h"
class SpinBox : public Range {
GDCLASS(SpinBox, Range);
LineEdit *line_edit = nullptr;
bool update_on_text_changed = false;
struct SizingCache {
int buttons_block_width = 0;
int buttons_width = 0;
int buttons_vertical_separation = 0;
int buttons_left = 0;
int button_up_height = 0;
int button_down_height = 0;
int second_button_top = 0;
int buttons_separator_top = 0;
int field_and_buttons_separator_left = 0;
int field_and_buttons_separator_width = 0;
} sizing_cache;
Timer *range_click_timer = nullptr;
void _range_click_timeout();
void _release_mouse_from_drag_mode();
void _update_text(bool p_keep_line_edit = false);
void _text_submitted(const String &p_string);
void _text_changed(const String &p_string);
String prefix;
String suffix;
String last_updated_text;
double custom_arrow_step = 0.0;
void _line_edit_input(const Ref<InputEvent> &p_event);
struct Drag {
double base_val = 0.0;
bool allowed = false;
bool enabled = false;
Vector2 capture_pos;
double diff_y = 0.0;
} drag;
struct StateCache {
bool up_button_hovered = false;
bool up_button_pressed = false;
bool up_button_disabled = false;
bool down_button_hovered = false;
bool down_button_pressed = false;
bool down_button_disabled = false;
} state_cache;
void _line_edit_focus_enter();
void _line_edit_focus_exit();
inline void _compute_sizes();
inline int _get_widest_button_icon_width();
struct ThemeCache {
Ref<Texture2D> updown_icon;
Ref<Texture2D> up_icon;
Ref<Texture2D> up_hover_icon;
Ref<Texture2D> up_pressed_icon;
Ref<Texture2D> up_disabled_icon;
Ref<Texture2D> down_icon;
Ref<Texture2D> down_hover_icon;
Ref<Texture2D> down_pressed_icon;
Ref<Texture2D> down_disabled_icon;
Ref<StyleBox> up_base_stylebox;
Ref<StyleBox> up_hover_stylebox;
Ref<StyleBox> up_pressed_stylebox;
Ref<StyleBox> up_disabled_stylebox;
Ref<StyleBox> down_base_stylebox;
Ref<StyleBox> down_hover_stylebox;
Ref<StyleBox> down_pressed_stylebox;
Ref<StyleBox> down_disabled_stylebox;
Color up_icon_modulate;
Color up_hover_icon_modulate;
Color up_pressed_icon_modulate;
Color up_disabled_icon_modulate;
Color down_icon_modulate;
Color down_hover_icon_modulate;
Color down_pressed_icon_modulate;
Color down_disabled_icon_modulate;
Ref<StyleBox> field_and_buttons_separator;
Ref<StyleBox> up_down_buttons_separator;
int buttons_vertical_separation = 0;
int field_and_buttons_separation = 0;
int buttons_width = 0;
#ifndef DISABLE_DEPRECATED
bool set_min_buttons_width_from_icons = false;
#endif
} theme_cache;
void _mouse_exited();
void _update_buttons_state_for_current_value();
protected:
virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _value_changed(double p_value) override;
void _notification(int p_what);
static void _bind_methods();
public:
LineEdit *get_line_edit();
virtual Size2 get_minimum_size() const override;
void set_horizontal_alignment(HorizontalAlignment p_alignment);
HorizontalAlignment get_horizontal_alignment() const;
void set_editable(bool p_enabled);
bool is_editable() const;
void set_suffix(const String &p_suffix);
String get_suffix() const;
void set_prefix(const String &p_prefix);
String get_prefix() const;
void set_update_on_text_changed(bool p_enabled);
bool get_update_on_text_changed() const;
void set_select_all_on_focus(bool p_enabled);
bool is_select_all_on_focus() const;
void apply();
void set_custom_arrow_step(const double p_custom_arrow_step);
double get_custom_arrow_step() const;
SpinBox();
};
#endif // SPIN_BOX_H