godot/scene
Rémi Verschelde 1eaa89a008
Merge pull request #46539 from Chaosus/vs_fix_return
Removes redundant code from get_input/output_port_type (visual shaders)
2021-03-01 09:44:20 +01:00
..
2d Refactored cpu_particles_2d.cpp _notification Method 2021-02-28 21:59:01 -05:00
3d Fix crash in GIProbe::bake 2021-02-28 20:09:55 +00:00
animation Tween: Add null check for target object 2021-02-24 13:37:55 +01:00
audio Don't fade out after pausing unless stream is running 2021-02-18 20:39:08 -08:00
debugger Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
gui Fix GraphEdit connects when graph is zoomed/unzoomed 2021-02-27 20:26:35 +03:00
main SceneTreeDock: Changed "Save Branch as Scene" to make use of Node::duplicate_from_editor, which is also used by "Duplicate" function of the SceneTreeDock 2021-02-28 17:19:01 +01:00
resources Merge pull request #46539 from Chaosus/vs_fix_return 2021-03-01 09:44:20 +01:00
register_scene_types.cpp Reorganize Project Settings 2021-02-18 11:23:34 -03:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00