godot/scene/gui/view_panner.h

69 lines
3.0 KiB
C++

/*************************************************************************/
/* view_panner.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef VIEW_PANNER_H
#define VIEW_PANNER_H
#include "core/object/ref_counted.h"
class InputEvent;
class ViewPanner : public RefCounted {
GDCLASS(ViewPanner, RefCounted);
public:
enum ControlScheme {
SCROLL_ZOOMS,
SCROLL_PANS,
};
private:
bool is_dragging = false;
bool disable_rmb = false;
Callable scroll_callback;
Callable pan_callback;
Callable zoom_callback;
void callback_helper(Callable p_callback, Vector2 p_arg1, Vector2 p_arg2 = Vector2());
ControlScheme control_scheme = SCROLL_ZOOMS;
public:
void set_callbacks(Callable p_scroll_callback, Callable p_pan_callback, Callable p_zoom_callback);
void set_control_scheme(ControlScheme p_scheme);
void set_disable_rmb(bool p_disable);
bool is_panning() const { return is_dragging; }
bool gui_input(const Ref<InputEvent> &p_ev, Rect2 p_canvas_rect = Rect2());
};
#endif // VIEW_PANNER_H