godot/drivers/gles3/shaders/effects/SCsub

18 lines
566 B
Python

#!/usr/bin/env python
Import("env")
if "GLES3_GLSL" in env["BUILDERS"]:
# find all include files
gl_include_files = [str(f) for f in Glob("*_inc.glsl")]
# find all shader code(all glsl files excluding our include files)
glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
# make sure we recompile shaders if include files change
env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#gles3_builders.py"])
# compile shaders
for glsl_file in glsl_files:
env.GLES3_GLSL(glsl_file)