godot/editor/plugins/tiles
reduz 6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
..
SCsub Rework the TileSet resource and TileMap nodes: 2021-05-07 18:06:17 +02:00
tile_atlas_view.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
tile_atlas_view.h Implement painting properties over TileSets 2021-06-29 11:07:46 +02:00
tile_data_editors.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
tile_data_editors.h Implement painting properties over TileSets 2021-06-29 11:07:46 +02:00
tile_map_editor.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
tile_map_editor.h Add TileMap grid editor settings. 2021-05-25 10:23:57 +02:00
tile_set_atlas_source_editor.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
tile_set_atlas_source_editor.h Implement painting properties over TileSets 2021-06-29 11:07:46 +02:00
tile_set_editor.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
tile_set_editor.h Implement painting properties over TileSets 2021-06-29 11:07:46 +02:00
tile_set_scenes_collection_source_editor.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
tile_set_scenes_collection_source_editor.h Implement scenes tiles in TileMaps 2021-05-20 13:12:03 +02:00
tiles_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
tiles_editor_plugin.h Rework the TileSet resource and TileMap nodes: 2021-05-07 18:06:17 +02:00