92 lines
4.0 KiB
C++
92 lines
4.0 KiB
C++
/*************************************************************************/
|
|
/* separation_ray_shape_3d.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "separation_ray_shape_3d.h"
|
|
|
|
#include "servers/physics_server_3d.h"
|
|
|
|
Vector<Vector3> SeparationRayShape3D::get_debug_mesh_lines() const {
|
|
Vector<Vector3> points;
|
|
points.push_back(Vector3());
|
|
points.push_back(Vector3(0, 0, get_length()));
|
|
|
|
return points;
|
|
}
|
|
|
|
real_t SeparationRayShape3D::get_enclosing_radius() const {
|
|
return length;
|
|
}
|
|
|
|
void SeparationRayShape3D::_update_shape() {
|
|
Dictionary d;
|
|
d["length"] = length;
|
|
d["slide_on_slope"] = slide_on_slope;
|
|
PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d);
|
|
Shape3D::_update_shape();
|
|
}
|
|
|
|
void SeparationRayShape3D::set_length(float p_length) {
|
|
length = p_length;
|
|
_update_shape();
|
|
notify_change_to_owners();
|
|
}
|
|
|
|
float SeparationRayShape3D::get_length() const {
|
|
return length;
|
|
}
|
|
|
|
void SeparationRayShape3D::set_slide_on_slope(bool p_active) {
|
|
slide_on_slope = p_active;
|
|
_update_shape();
|
|
notify_change_to_owners();
|
|
}
|
|
|
|
bool SeparationRayShape3D::get_slide_on_slope() const {
|
|
return slide_on_slope;
|
|
}
|
|
|
|
void SeparationRayShape3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_length", "length"), &SeparationRayShape3D::set_length);
|
|
ClassDB::bind_method(D_METHOD("get_length"), &SeparationRayShape3D::get_length);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_slide_on_slope", "active"), &SeparationRayShape3D::set_slide_on_slope);
|
|
ClassDB::bind_method(D_METHOD("get_slide_on_slope"), &SeparationRayShape3D::get_slide_on_slope);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_length", "get_length");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_slope"), "set_slide_on_slope", "get_slide_on_slope");
|
|
}
|
|
|
|
SeparationRayShape3D::SeparationRayShape3D() :
|
|
Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_SEPARATION_RAY)) {
|
|
/* Code copied from setters to prevent the use of uninitialized variables */
|
|
_update_shape();
|
|
notify_change_to_owners();
|
|
}
|