.. |
animated_sprite.cpp
|
Change the frame number before triggering the animation_finished signal
|
2019-01-27 17:31:55 +01:00 |
animated_sprite.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
area_2d.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
area_2d.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
audio_stream_player_2d.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
audio_stream_player_2d.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
back_buffer_copy.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
back_buffer_copy.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
camera_2d.cpp
|
Add process_mode property to Camera2D
|
2019-01-06 15:44:17 +01:00 |
camera_2d.h
|
Add process_mode property to Camera2D
|
2019-01-06 15:44:17 +01:00 |
canvas_item.cpp
|
Fix canvas particle material for old GLSL versions
|
2019-02-11 14:56:23 +01:00 |
canvas_item.h
|
Ability to get the current canvas item being drawn from stylebox.
|
2019-01-24 10:22:41 -03:00 |
canvas_modulate.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
canvas_modulate.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
collision_object_2d.cpp
|
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
|
2019-01-18 14:15:05 -03:00 |
collision_object_2d.h
|
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
|
2019-01-18 14:15:05 -03:00 |
collision_polygon_2d.cpp
|
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
|
2019-01-18 14:15:05 -03:00 |
collision_polygon_2d.h
|
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
|
2019-01-18 14:15:05 -03:00 |
collision_shape_2d.cpp
|
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
|
2019-01-18 14:15:05 -03:00 |
collision_shape_2d.h
|
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
|
2019-01-18 14:15:05 -03:00 |
cpu_particles_2d.cpp
|
Fix local_delta when resetting CPUParticles
|
2019-02-01 17:16:09 +01:00 |
cpu_particles_2d.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
joints_2d.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
joints_2d.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
light_2d.cpp
|
Do not restrict light texture type (wont work with atlas, though)
|
2019-01-27 16:58:18 -03:00 |
light_2d.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
light_occluder_2d.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
light_occluder_2d.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
line_2d.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
line_2d.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
line_builder.cpp
|
Merge pull request #24691 from BlackCatter/line2d-fix
|
2019-01-02 19:39:31 +01:00 |
line_builder.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
mesh_instance_2d.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
mesh_instance_2d.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
navigation2d.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
navigation2d.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
navigation_polygon.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
navigation_polygon.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
node_2d.cpp
|
Fix look_at with non uniform scaling
|
2019-02-08 18:00:54 +01:00 |
node_2d.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
parallax_background.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
parallax_background.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
parallax_layer.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
parallax_layer.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
particles_2d.cpp
|
Warn when using GPU particles with GLES2
|
2019-02-09 20:49:58 +01:00 |
particles_2d.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
path_2d.cpp
|
Allow offset and unit_offset to be set higher than one loop
|
2019-01-03 17:32:20 +01:00 |
path_2d.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
path_texture.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
path_texture.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
physics_body_2d.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
physics_body_2d.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
polygon_2d.cpp
|
Appease some CppCheck warns for files in the "scene" directory
|
2019-01-16 12:59:18 -02:00 |
polygon_2d.h
|
Removed splits in Polygon editor, replace by internal vertices and polygon support.
|
2019-01-08 19:11:08 -03:00 |
position_2d.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
position_2d.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
ray_cast_2d.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
ray_cast_2d.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
remote_transform_2d.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
remote_transform_2d.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
screen_button.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
screen_button.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
SCsub
|
SCons: Build thirdparty code in own env, disable warnings
|
2018-09-28 14:07:39 +02:00 |
skeleton_2d.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
skeleton_2d.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
sprite.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
sprite.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
tile_map.cpp
|
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
|
2019-01-18 14:15:05 -03:00 |
tile_map.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
visibility_notifier_2d.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
visibility_notifier_2d.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
y_sort.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
y_sort.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |