godot/doc/classes/InputEventKey.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventKey" inherits="InputEventWithModifiers" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Input event type for keyboard events.
</brief_description>
<description>
Stores key presses on the keyboard. Supports key presses, key releases and [member echo] events.
</description>
<tutorials>
<link>$DOCS_URL/tutorials/inputs/inputevent.html</link>
</tutorials>
<methods>
<method name="get_physical_scancode_with_modifiers" qualifiers="const">
<return type="int" />
<description>
Returns the physical scancode combined with modifier keys such as [code]Shift[/code] or [code]Alt[/code]. See also [InputEventWithModifiers].
To get a human-readable representation of the [InputEventKey] with modifiers, use [code]OS.get_scancode_string(event.get_physical_scancode_with_modifiers())[/code] where [code]event[/code] is the [InputEventKey].
</description>
</method>
<method name="get_scancode_with_modifiers" qualifiers="const">
<return type="int" />
<description>
Returns the scancode combined with modifier keys such as [code]Shift[/code] or [code]Alt[/code]. See also [InputEventWithModifiers].
To get a human-readable representation of the [InputEventKey] with modifiers, use [code]OS.get_scancode_string(event.get_scancode_with_modifiers())[/code] where [code]event[/code] is the [InputEventKey].
</description>
</method>
</methods>
<members>
<member name="echo" type="bool" setter="set_echo" getter="is_echo" default="false">
If [code]true[/code], the key was already pressed before this event. It means the user is holding the key down.
</member>
<member name="physical_scancode" type="int" setter="set_physical_scancode" getter="get_physical_scancode" default="0">
Key physical scancode, which corresponds to one of the [enum KeyList] constants. Represent the physical location of a key on the 101/102-key US QWERTY keyboard.
To get a human-readable representation of the [InputEventKey], use [code]OS.get_scancode_string(event.physical_scancode)[/code] where [code]event[/code] is the [InputEventKey].
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
If [code]true[/code], the key's state is pressed. If [code]false[/code], the key's state is released.
</member>
<member name="scancode" type="int" setter="set_scancode" getter="get_scancode" default="0">
The key scancode, which corresponds to one of the [enum KeyList] constants. Represent key in the current keyboard layout.
To get a human-readable representation of the [InputEventKey], use [code]OS.get_scancode_string(event.scancode)[/code] where [code]event[/code] is the [InputEventKey].
</member>
<member name="unicode" type="int" setter="set_unicode" getter="get_unicode" default="0">
The key Unicode identifier (when relevant). Unicode identifiers for the composite characters and complex scripts may not be available unless IME input mode is active. See [method OS.set_ime_active] for more information.
</member>
</members>
<constants>
</constants>
</class>