godot/platform/osx
Rémi Verschelde 818f1eed31 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00
..
export Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
crash_handler_osx.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
crash_handler_osx.mm Crash handler: Use print_error to include backtrace in logs 2022-05-05 12:13:04 +02:00
detect.py Fix outdated SCons macOS build message 2021-11-12 23:05:54 +01:00
dir_access_osx.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
dir_access_osx.mm Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
godot_main_osx.mm Fix exit code of --help and --version, and test them in CI 2022-07-08 14:54:16 +02:00
joypad_osx.cpp Simplify InputDefault::joy_axis code by using float instead of struct JoyAxis 2022-01-14 15:36:35 +00:00
joypad_osx.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
logo.png platform: Update metadata for export platforms 2020-08-14 00:32:05 +02:00
os_osx.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
os_osx.mm Improve OS.set_current_screen 2022-07-19 12:23:52 +03:00
platform_config.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
platform_osx_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
power_osx.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
power_osx.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
SCsub Modernize Semaphore 2021-02-18 11:58:08 +01:00