87 lines
3.8 KiB
XML
87 lines
3.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorInspectorPlugin" inherits="Reference" version="3.4">
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<brief_description>
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Plugin for adding custom property editors on inspector.
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</brief_description>
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<description>
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[EditorInspectorPlugin] allows adding custom property editors to [EditorInspector].
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When an object is edited, the [method can_handle] function is called and must return [code]true[/code] if the object type is supported.
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If supported, the function [method parse_begin] will be called, allowing to place custom controls at the beginning of the class.
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Subsequently, the [method parse_category] and [method parse_property] are called for every category and property. They offer the ability to add custom controls to the inspector too.
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Finally, [method parse_end] will be called.
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On each of these calls, the "add" functions can be called.
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To use [EditorInspectorPlugin], register it using the [method EditorPlugin.add_inspector_plugin] method first.
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</description>
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<tutorials>
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<link title="Inspector plugins">https://docs.godotengine.org/en/3.4/tutorials/plugins/editor/inspector_plugins.html</link>
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</tutorials>
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<methods>
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<method name="add_custom_control">
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<return type="void" />
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<argument index="0" name="control" type="Control" />
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<description>
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Adds a custom control, which is not necessarily a property editor.
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</description>
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</method>
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<method name="add_property_editor">
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<return type="void" />
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<argument index="0" name="property" type="String" />
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<argument index="1" name="editor" type="Control" />
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<description>
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Adds a property editor for an individual property. The [code]editor[/code] control must extend [EditorProperty].
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</description>
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</method>
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<method name="add_property_editor_for_multiple_properties">
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<return type="void" />
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<argument index="0" name="label" type="String" />
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<argument index="1" name="properties" type="PoolStringArray" />
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<argument index="2" name="editor" type="Control" />
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<description>
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Adds an editor that allows modifying multiple properties. The [code]editor[/code] control must extend [EditorProperty].
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</description>
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</method>
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<method name="can_handle" qualifiers="virtual">
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<return type="bool" />
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<argument index="0" name="object" type="Object" />
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<description>
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Returns [code]true[/code] if this object can be handled by this plugin.
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</description>
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</method>
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<method name="parse_begin" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="object" type="Object" />
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<description>
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Called to allow adding controls at the beginning of the list.
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</description>
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</method>
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<method name="parse_category" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="object" type="Object" />
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<argument index="1" name="category" type="String" />
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<description>
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Called to allow adding controls at the beginning of the category.
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</description>
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</method>
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<method name="parse_end" qualifiers="virtual">
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<return type="void" />
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<description>
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Called to allow adding controls at the end of the list.
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</description>
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</method>
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<method name="parse_property" qualifiers="virtual">
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<return type="bool" />
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<argument index="0" name="object" type="Object" />
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<argument index="1" name="type" type="int" />
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<argument index="2" name="path" type="String" />
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<argument index="3" name="hint" type="int" />
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<argument index="4" name="hint_text" type="String" />
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<argument index="5" name="usage" type="int" />
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<description>
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Called to allow adding property specific editors to the inspector. Usually these inherit [EditorProperty]. Returning [code]true[/code] removes the built-in editor for this property, otherwise allows to insert a custom editor before the built-in one.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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