36 lines
1.4 KiB
XML
36 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="Listener2D" inherits="Node2D" version="3.4">
|
|
<brief_description>
|
|
Overrides the location sounds are heard from.
|
|
</brief_description>
|
|
<description>
|
|
Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. Only one [Listener2D] can be current. Using [method make_current] will disable the previous [Listener2D].
|
|
If there is no active [Listener2D] in the current [Viewport], center of the screen will be used as a hearing point for the audio. [Listener2D] needs to be inside [SceneTree] to function.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="clear_current">
|
|
<return type="void" />
|
|
<description>
|
|
Disables the [Listener2D]. If it's not set as current, this method will have no effect.
|
|
</description>
|
|
</method>
|
|
<method name="is_current" qualifiers="const">
|
|
<return type="bool" />
|
|
<description>
|
|
Returns [code]true[/code] if this [Listener2D] is currently active.
|
|
</description>
|
|
</method>
|
|
<method name="make_current">
|
|
<return type="void" />
|
|
<description>
|
|
Makes the [Listener2D] active, setting it as the hearing point for the sounds. If there is already another active [Listener2D], it will be disabled.
|
|
This method will have no effect if the [Listener2D] is not added to [SceneTree].
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|