godot/platform/x11
Rémi Verschelde e04ec9565b glew: Split thirdparty files and isolate env
Not fully happy about the way this one interacts with the various
platforms. Maybe the platform_config.h should be generated by the
SCsub instead of passing a define just to know where is the header.

(cherry picked from commit 36738ddda4)
2016-10-30 14:51:33 +01:00
..
export Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
SCsub Better gamepad support 2015-12-18 06:12:53 +01:00
context_gl_x11.cpp x11: fix vsync support 2016-06-07 00:19:01 +02:00
context_gl_x11.h vsync support 2016-06-05 19:14:33 -03:00
detect.py glew: Split thirdparty files and isolate env 2016-10-30 14:51:33 +01:00
godot_x11.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
joystick_linux.cpp Code cleanup in platform/x11 2016-07-21 21:11:34 +02:00
joystick_linux.h Add joystick vibration support on Linux (#5043) 2016-06-15 07:25:35 +02:00
key_mapping_x11.cpp Code cleanup in platform/x11 2016-07-21 21:11:34 +02:00
key_mapping_x11.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_x11.cpp x11: Fix event.is_action() for release of modifier keys 2016-10-09 17:20:57 +02:00
os_x11.h Implement OS.request_attention() for X11 2016-07-21 19:40:36 +02:00
platform_config.h glew: Split thirdparty files and isolate env 2016-10-30 14:51:33 +01:00