godot/platform/android/libs/google_play_services/proguard.txt
Juan Linietsky 162d2ebe4f -Added google play services (needed for some stuff)
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
2014-04-14 22:16:13 -03:00

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-keep class * extends java.util.ListResourceBundle {
protected Object[][] getContents();
}
# Keep SafeParcelable value, needed for reflection. This is required to support backwards
# compatibility of some classes.
-keep public class com.google.android.gms.common.internal.safeparcel.SafeParcelable {
public static final *** NULL;
}
# Keep the names of classes/members we need for client functionality.
-keepnames @com.google.android.gms.common.annotation.KeepName class *
-keepclassmembernames class * {
@com.google.android.gms.common.annotation.KeepName *;
}
# Needed for Parcelable/SafeParcelable Creators to not get stripped
-keepnames class * implements android.os.Parcelable {
public static final ** CREATOR;
}