5a4bf4f369
Also fixed the hint string of exported members.
175 lines
6.2 KiB
C#
175 lines
6.2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Godot
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{
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using Array = Godot.Collections.Array;
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using Dictionary = Godot.Collections.Dictionary;
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static class MarshalUtils
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{
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/// <summary>
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/// Returns <see langword="true"/> if the generic type definition of <paramref name="type"/>
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/// is <see cref="Godot.Collections.Array{T}"/>; otherwise returns <see langword="false"/>.
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/// </summary>
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/// <exception cref="System.InvalidOperationException">
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/// <paramref name="type"/> is not a generic type. That is, IsGenericType returns false.
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/// </exception>
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static bool TypeIsGenericArray(Type type)
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{
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return type.GetGenericTypeDefinition() == typeof(Godot.Collections.Array<>);
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}
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/// <summary>
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/// Returns <see langword="true"/> if the generic type definition of <paramref name="type"/>
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/// is <see cref="Godot.Collections.Dictionary{T}"/>; otherwise returns <see langword="false"/>.
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/// </summary>
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/// <exception cref="System.InvalidOperationException">
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/// <paramref name="type"/> is not a generic type. That is, IsGenericType returns false.
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/// </exception>
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static bool TypeIsGenericDictionary(Type type)
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{
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return type.GetGenericTypeDefinition() == typeof(Godot.Collections.Dictionary<,>);
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}
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static void ArrayGetElementType(Type arrayType, out Type elementType)
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{
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elementType = arrayType.GetGenericArguments()[0];
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}
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static void DictionaryGetKeyValueTypes(Type dictionaryType, out Type keyType, out Type valueType)
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{
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var genericArgs = dictionaryType.GetGenericArguments();
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keyType = genericArgs[0];
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valueType = genericArgs[1];
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}
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static bool GenericIEnumerableIsAssignableFromType(Type type, out Type elementType)
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{
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if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(IEnumerable<>))
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{
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elementType = type.GetGenericArguments()[0];
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return true;
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}
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foreach (var interfaceType in type.GetInterfaces())
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{
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if (interfaceType.IsGenericType && interfaceType.GetGenericTypeDefinition() == typeof(IEnumerable<>))
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{
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elementType = interfaceType.GetGenericArguments()[0];
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return true;
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}
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}
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Type baseType = type.BaseType;
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if (baseType == null)
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{
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elementType = null;
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return false;
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}
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return GenericIEnumerableIsAssignableFromType(baseType, out elementType);
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}
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static bool GenericIDictionaryIsAssignableFromType(Type type, out Type keyType, out Type valueType)
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{
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if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(IDictionary<,>))
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{
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var genericArgs = type.GetGenericArguments();
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keyType = genericArgs[0];
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valueType = genericArgs[1];
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return true;
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}
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foreach (var interfaceType in type.GetInterfaces())
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{
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if (interfaceType.IsGenericType && interfaceType.GetGenericTypeDefinition() == typeof(IDictionary<,>))
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{
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var genericArgs = interfaceType.GetGenericArguments();
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keyType = genericArgs[0];
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valueType = genericArgs[1];
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return true;
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}
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}
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Type baseType = type.BaseType;
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if (baseType == null)
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{
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keyType = null;
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valueType = null;
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return false;
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}
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return GenericIDictionaryIsAssignableFromType(baseType, out keyType, out valueType);
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}
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static Type MakeGenericArrayType(Type elemType)
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{
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return typeof(Godot.Collections.Array<>).MakeGenericType(elemType);
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}
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static Type MakeGenericDictionaryType(Type keyType, Type valueType)
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{
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return typeof(Godot.Collections.Dictionary<,>).MakeGenericType(keyType, valueType);
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}
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// TODO Add support for IEnumerable<T> and IDictionary<TKey, TValue>
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// TODO: EnumerableToArray and IDictionaryToDictionary can be optimized
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internal static void EnumerableToArray(IEnumerable enumerable, IntPtr godotArrayPtr)
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{
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if (enumerable is ICollection collection)
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{
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int count = collection.Count;
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object[] tempArray = new object[count];
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collection.CopyTo(tempArray, 0);
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for (int i = 0; i < count; i++)
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{
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Array.godot_icall_Array_Add(godotArrayPtr, tempArray[i]);
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}
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}
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else
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{
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foreach (object element in enumerable)
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{
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Array.godot_icall_Array_Add(godotArrayPtr, element);
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}
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}
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}
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internal static void IDictionaryToDictionary(IDictionary dictionary, IntPtr godotDictionaryPtr)
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{
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foreach (DictionaryEntry entry in dictionary)
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{
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Dictionary.godot_icall_Dictionary_Add(godotDictionaryPtr, entry.Key, entry.Value);
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}
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}
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internal static void GenericIDictionaryToDictionary(object dictionary, IntPtr godotDictionaryPtr)
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{
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#if DEBUG
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if (!GenericIDictionaryIsAssignableFromType(dictionary.GetType()))
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throw new InvalidOperationException("The type does not implement IDictionary<,>");
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#endif
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// TODO: Can we optimize this?
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var keys = ((IEnumerable)dictionary.GetType().GetProperty("Keys").GetValue(dictionary)).GetEnumerator();
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var values = ((IEnumerable)dictionary.GetType().GetProperty("Values").GetValue(dictionary)).GetEnumerator();
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while (keys.MoveNext() && values.MoveNext())
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{
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object key = keys.Current;
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object value = values.Current;
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Dictionary.godot_icall_Dictionary_Add(godotDictionaryPtr, key, value);
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}
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}
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}
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}
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