godot/servers
Rémi Verschelde 8cf1cfdc0f
Merge pull request #88506 from puchik/multimesh-aabb-cull-fix
Fix reversed custom `AABB` check when recalculating multimesh `AABB`s
2024-02-19 00:09:06 +01:00
..
audio Fix member names of `AudioFrame` to match extension 2024-02-13 15:37:09 +01:00
camera
debugger Fix editor profiler script function sort order 2024-01-27 17:12:27 -08:00
extensions Update PinJoint2D API with angle limits and motor speed 2023-09-26 10:29:23 +02:00
movie_writer Add error checks for DirAccess creation. 2023-09-26 03:07:43 +01:00
navigation
physics_2d GodotCollisionSolver2D::solve_concave: fix culling in case of motion 2024-02-13 14:42:09 +01:00
physics_3d Remove unnecessary `this->` expressions 2024-01-29 09:59:18 +01:00
rendering Fixed reversed custom AABB null check when recalculating multimesh AABBs 2024-02-18 12:07:23 -08:00
text [TextServer / Font] Add support for customizable baseline offset. 2024-01-28 13:26:49 +02:00
xr Add support for OpenXR local floor extension 2024-01-23 09:19:09 -06:00
SCsub
audio_server.cpp Fix member names of `AudioFrame` to match extension 2024-02-13 15:37:09 +01:00
audio_server.h Fix data race regarding `prof_time` in `AudioDriver` and `AudioServer` 2024-02-06 16:55:27 +08:00
camera_server.cpp
camera_server.h
display_server.cpp Merge pull request #87384 from bruvzg/sys_base_color 2024-02-13 23:43:21 +01:00
display_server.h Merge pull request #87384 from bruvzg/sys_base_color 2024-02-13 23:43:21 +01:00
display_server_headless.h [DisplayServer] Add method to check if native window is focused. 2023-06-16 10:27:52 +03:00
navigation_server_2d.cpp Expose `is_baking` method in navigation servers and region nodes. 2024-02-05 22:04:22 +01:00
navigation_server_2d.h Expose `is_baking` method in navigation servers and region nodes. 2024-02-05 22:04:22 +01:00
navigation_server_2d_dummy.h Expose `is_baking` method in navigation servers and region nodes. 2024-02-05 22:04:22 +01:00
navigation_server_3d.cpp Add means for fixing navmap synchronization errors 2024-02-11 21:06:47 +01:00
navigation_server_3d.h Add means for fixing navmap synchronization errors 2024-02-11 21:06:47 +01:00
navigation_server_3d_dummy.h Add means for fixing navmap synchronization errors 2024-02-11 21:06:47 +01:00
physics_server_2d.cpp Update PinJoint2D API with angle limits and motor speed 2023-09-26 10:29:23 +02:00
physics_server_2d.h Update PinJoint2D API with angle limits and motor speed 2023-09-26 10:29:23 +02:00
physics_server_2d_wrap_mt.cpp Remove traces of the extinct RID preallocate feature 2023-12-28 10:18:05 +01:00
physics_server_2d_wrap_mt.h Remove traces of the extinct RID preallocate feature 2023-12-28 10:18:05 +01:00
physics_server_3d.cpp Bind physics server methods related to `SoftBody3D` 2024-01-26 17:15:52 +01:00
physics_server_3d.h Moved `face_index` field in 3D `RayResult` to end of struct 2023-09-26 23:18:16 +02:00
physics_server_3d_wrap_mt.cpp Remove traces of the extinct RID preallocate feature 2023-12-28 10:18:05 +01:00
physics_server_3d_wrap_mt.h Remove traces of the extinct RID preallocate feature 2023-12-28 10:18:05 +01:00
register_server_types.cpp Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
register_server_types.h
rendering_server.compat.inc Add optional depth fog 2024-02-17 22:39:34 -03:00
rendering_server.cpp Add optional depth fog 2024-02-17 22:39:34 -03:00
rendering_server.h Add optional depth fog 2024-02-17 22:39:34 -03:00
server_wrap_mt_common.h
text_server.cpp [TextServer / Font] Add support for customizable baseline offset. 2024-01-28 13:26:49 +02:00
text_server.h [TextServer / Font] Add support for customizable baseline offset. 2024-01-28 13:26:49 +02:00
xr_server.cpp OpenXR: Allow changing play area mode during active session 2024-01-31 12:58:22 -06:00
xr_server.h OpenXR: Allow changing play area mode during active session 2024-01-31 12:58:22 -06:00