godot/scene/3d/listener.h
Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00

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C++

#ifndef LISTENER_H
#define LISTENER_H
#include "scene/3d/spatial.h"
#include "scene/main/viewport.h"
class Listener : public Spatial {
GDCLASS(Listener, Spatial);
private:
bool force_change;
bool current;
RID scenario_id;
virtual bool _can_gizmo_scale() const;
virtual RES _get_gizmo_geometry() const;
friend class Viewport;
void _update_audio_listener_state();
protected:
void _update_listener();
virtual void _request_listener_update();
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
void _notification(int p_what);
static void _bind_methods();
public:
void make_current();
void clear_current();
bool is_current() const;
virtual Transform get_listener_transform() const;
void set_visible_layers(uint32_t p_layers);
uint32_t get_visible_layers() const;
Vector<Plane> get_frustum() const;
Listener();
~Listener();
};
#endif