godot/scene/resources/plane_shape.cpp
Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer

This is a step towards fixing #56
2017-02-13 12:50:02 +01:00

94 lines
3.5 KiB
C++

/*************************************************************************/
/* plane_shape.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "plane_shape.h"
#include "servers/physics_server.h"
Vector<Vector3> PlaneShape::_gen_debug_mesh_lines() {
Plane p = get_plane();
Vector<Vector3> points;
Vector3 n1 = p.get_any_perpendicular_normal();
Vector3 n2 = p.normal.cross(n1).normalized();
Vector3 pface[4]={
p.normal*p.d+n1*10.0+n2*10.0,
p.normal*p.d+n1*10.0+n2*-10.0,
p.normal*p.d+n1*-10.0+n2*-10.0,
p.normal*p.d+n1*-10.0+n2*10.0,
};
points.push_back(pface[0]);
points.push_back(pface[1]);
points.push_back(pface[1]);
points.push_back(pface[2]);
points.push_back(pface[2]);
points.push_back(pface[3]);
points.push_back(pface[3]);
points.push_back(pface[0]);
points.push_back(p.normal*p.d);
points.push_back(p.normal*p.d+p.normal*3);
return points;
}
void PlaneShape::_update_shape() {
PhysicsServer::get_singleton()->shape_set_data(get_shape(),plane);
}
void PlaneShape::set_plane(Plane p_plane) {
plane=p_plane;
_update_shape();
notify_change_to_owners();
_change_notify("plane");
}
Plane PlaneShape::get_plane() const {
return plane;
}
void PlaneShape::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_plane","plane"),&PlaneShape::set_plane);
ClassDB::bind_method(D_METHOD("get_plane"),&PlaneShape::get_plane);
ADD_PROPERTY( PropertyInfo(Variant::PLANE,"plane"), "set_plane", "get_plane") ;
}
PlaneShape::PlaneShape() : Shape( PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_PLANE)) {
set_plane(Plane(0,1,0,0));
}