b717a61903
(cherry picked from commit 4275e6aad5
)
43 lines
1.9 KiB
XML
43 lines
1.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Reference" inherits="Object" version="3.2">
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<brief_description>
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Base class for reference-counted objects.
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</brief_description>
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<description>
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Base class for any object that keeps a reference count. [Resource] and many other helper objects inherit this class.
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Unlike [Object]s, References keep an internal reference counter so that they are automatically released when no longer in use, and only then. References therefore do not need to be freed manually with [method Object.free].
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In the vast majority of use cases, instantiating and using [Reference]-derived types is all you need to do. The methods provided in this class are only for advanced users, and can cause issues if misused.
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</description>
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<tutorials>
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<link title="When and how to avoid using nodes for everything">https://docs.godotengine.org/en/latest/getting_started/workflow/best_practices/node_alternatives.html</link>
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</tutorials>
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<methods>
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<method name="init_ref">
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<return type="bool">
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</return>
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<description>
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Initializes the internal reference counter. Use this only if you really know what you are doing.
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Returns whether the initialization was successful.
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</description>
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</method>
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<method name="reference">
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<return type="bool">
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</return>
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<description>
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Increments the internal reference counter. Use this only if you really know what you are doing.
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Returns [code]true[/code] if the increment was successful, [code]false[/code] otherwise.
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</description>
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</method>
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<method name="unreference">
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<return type="bool">
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</return>
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<description>
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Decrements the internal reference counter. Use this only if you really know what you are doing.
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Returns [code]true[/code] if the decrement was successful, [code]false[/code] otherwise.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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