godot/servers
Juan Linietsky 46af4b0a4b Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 2019-01-22 10:05:23 -03:00
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arvr Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
physics Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
physics_2d Cleanup after @reduz :) 2019-01-21 11:12:55 +01:00
visual Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 2019-01-22 10:05:23 -03:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
arvr_server.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
arvr_server.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio_server.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio_server.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
physics_2d_server.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
physics_2d_server.h -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
physics_server.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
physics_server.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_server_types.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_server_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
server_wrap_mt_common.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
visual_server.cpp doc: Fix wrong references found by Sphinx and new makerst.py 2019-01-07 12:15:01 +01:00
visual_server.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00