b68dd2e189
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
1019 lines
37 KiB
XML
1019 lines
37 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Color" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Color in RGBA format using floats on the range of 0 to 1.
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</brief_description>
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<description>
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A color represented by red, green, blue, and alpha (RGBA) components. The alpha component is often used for opacity. Values are in floating-point and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may accept values greater than 1 (overbright or HDR colors).
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You can also create a color from standardized color names by using the string constructor or directly using the color constants defined here. The standardized color set is based on the [url=https://en.wikipedia.org/wiki/X11_color_names]X11 color names[/url].
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If you want to supply values in a range of 0 to 255, you should use [method @GDScript.Color8].
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[b]Note:[/b] In a boolean context, a Color will evaluate to [code]false[/code] if it's equal to [code]Color(0, 0, 0, 1)[/code] (opaque black). Otherwise, a Color will always evaluate to [code]true[/code].
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[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/color_constants.png]Color constants cheatsheet[/url]
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</description>
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<tutorials>
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<link title="2D GD Paint Demo">https://godotengine.org/asset-library/asset/517</link>
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<link title="Tween Demo">https://godotengine.org/asset-library/asset/146</link>
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<link title="GUI Drag And Drop Demo">https://godotengine.org/asset-library/asset/133</link>
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</tutorials>
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<constructors>
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<constructor name="Color">
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<return type="Color" />
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<description>
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Constructs a default-initialized [Color] with all components set to [code]0[/code].
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</description>
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</constructor>
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<constructor name="Color">
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<return type="Color" />
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<argument index="0" name="from" type="Color" />
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<argument index="1" name="alpha" type="float" />
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<description>
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Constructs a [Color] from an existing color, but with a custom alpha value.
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[codeblocks]
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[gdscript]
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var red = Color(Color.red, 0.2) # 20% opaque red.
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[/gdscript]
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[csharp]
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var red = new Color(Colors.Red, 0.2f); // 20% opaque red.
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[/csharp]
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[/codeblocks]
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</description>
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</constructor>
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<constructor name="Color">
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<return type="Color" />
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<argument index="0" name="from" type="Color" />
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<description>
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Constructs a [Color] as a copy of the given [Color].
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</description>
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</constructor>
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<constructor name="Color">
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<return type="Color" />
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<argument index="0" name="code" type="String" />
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<description>
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Constructs a [Color] either from an HTML color code or from a standardized color name. Supported color names are the same as the constants.
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</description>
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</constructor>
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<constructor name="Color">
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<return type="Color" />
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<argument index="0" name="code" type="String" />
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<argument index="1" name="alpha" type="float" />
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<description>
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Constructs a [Color] either from an HTML color code or from a standardized color name, with [code]alpha[/code] on the range of 0 to 1. Supported color names are the same as the constants.
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</description>
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</constructor>
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<constructor name="Color">
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<return type="Color" />
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<argument index="0" name="r" type="float" />
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<argument index="1" name="g" type="float" />
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<argument index="2" name="b" type="float" />
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<description>
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Constructs a [Color] from RGB values, typically between 0 and 1. Alpha will be 1.
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[codeblocks]
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[gdscript]
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var color = Color(0.2, 1.0, 0.7) # Similar to `Color8(51, 255, 178, 255)`
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[/gdscript]
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[csharp]
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var color = new Color(0.2f, 1.0f, 0.7f); // Similar to `Color.Color8(51, 255, 178, 255)`
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[/csharp]
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[/codeblocks]
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</description>
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</constructor>
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<constructor name="Color">
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<return type="Color" />
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<argument index="0" name="r" type="float" />
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<argument index="1" name="g" type="float" />
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<argument index="2" name="b" type="float" />
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<argument index="3" name="a" type="float" />
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<description>
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Constructs a [Color] from RGBA values, typically between 0 and 1.
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[codeblocks]
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[gdscript]
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var color = Color(0.2, 1.0, 0.7, 0.8) # Similar to `Color8(51, 255, 178, 204)`
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[/gdscript]
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[csharp]
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var color = new Color(0.2f, 1.0f, 0.7f, 0.8f); // Similar to `Color.Color8(51, 255, 178, 255, 204)`
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[/csharp]
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[/codeblocks]
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</description>
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</constructor>
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</constructors>
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<methods>
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<method name="blend" qualifiers="const">
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<return type="Color" />
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<argument index="0" name="over" type="Color" />
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<description>
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Returns a new color resulting from blending this color over another. If the color is opaque, the result is also opaque. The second color may have a range of alpha values.
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[codeblocks]
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[gdscript]
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var bg = Color(0.0, 1.0, 0.0, 0.5) # Green with alpha of 50%
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var fg = Color(1.0, 0.0, 0.0, 0.5) # Red with alpha of 50%
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var blended_color = bg.blend(fg) # Brown with alpha of 75%
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[/gdscript]
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[csharp]
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var bg = new Color(0.0f, 1.0f, 0.0f, 0.5f); // Green with alpha of 50%
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var fg = new Color(1.0f, 0.0f, 0.0f, 0.5f); // Red with alpha of 50%
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Color blendedColor = bg.Blend(fg); // Brown with alpha of 75%
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[/csharp]
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[/codeblocks]
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</description>
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</method>
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<method name="clamp" qualifiers="const">
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<return type="Color" />
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<argument index="0" name="min" type="Color" default="Color(0, 0, 0, 0)" />
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<argument index="1" name="max" type="Color" default="Color(1, 1, 1, 1)" />
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<description>
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Returns a new color with all components clamped between the components of [code]min[/code] and [code]max[/code], by running [method @GlobalScope.clamp] on each component.
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</description>
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</method>
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<method name="darkened" qualifiers="const">
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<return type="Color" />
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<argument index="0" name="amount" type="float" />
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<description>
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Returns a new color resulting from making this color darker by the specified percentage (ratio from 0 to 1).
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[codeblocks]
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[gdscript]
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var green = Color(0.0, 1.0, 0.0)
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var darkgreen = green.darkened(0.2) # 20% darker than regular green
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[/gdscript]
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[csharp]
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var green = new Color(0.0f, 1.0f, 0.0f);
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Color darkgreen = green.Darkened(0.2f); // 20% darker than regular green
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[/csharp]
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[/codeblocks]
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</description>
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</method>
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<method name="find_named_color" qualifiers="static">
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<return type="int" />
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<argument index="0" name="name" type="String" />
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<description>
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</description>
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</method>
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<method name="from_hsv" qualifiers="static">
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<return type="Color" />
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<argument index="0" name="h" type="float" />
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<argument index="1" name="s" type="float" />
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<argument index="2" name="v" type="float" />
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<argument index="3" name="alpha" type="float" default="1.0" />
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<description>
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Constructs a color from an [url=https://en.wikipedia.org/wiki/HSL_and_HSV]HSV profile[/url]. [code]h[/code] (hue), [code]s[/code] (saturation), and [code]v[/code] (value) are typically between 0 and 1.
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[codeblocks]
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[gdscript]
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var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8)
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[/gdscript]
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[csharp]
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var c = Color.FromHsv(0.58f, 0.5f, 0.79f, 0.8f);
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[/csharp]
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[/codeblocks]
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</description>
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</method>
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<method name="from_rgbe9995" qualifiers="static">
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<return type="Color" />
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<argument index="0" name="rgbe" type="int" />
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<description>
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</description>
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</method>
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<method name="from_string" qualifiers="static">
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<return type="Color" />
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<argument index="0" name="str" type="String" />
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<argument index="1" name="default" type="Color" />
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<description>
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</description>
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</method>
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<method name="get_luminance" qualifiers="const">
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<return type="float" />
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<description>
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Returns the luminance of the color in the [code][0.0, 1.0][/code] range.
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This is useful when determining light or dark color. Colors with a luminance smaller than 0.5 can be generally considered dark.
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</description>
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</method>
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<method name="get_named_color" qualifiers="static">
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<return type="Color" />
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<argument index="0" name="idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_named_color_count" qualifiers="static">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="get_named_color_name" qualifiers="static">
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<return type="String" />
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<argument index="0" name="idx" type="int" />
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<description>
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</description>
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</method>
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<method name="hex" qualifiers="static">
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<return type="Color" />
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<argument index="0" name="hex" type="int" />
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<description>
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</description>
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</method>
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<method name="hex64" qualifiers="static">
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<return type="Color" />
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<argument index="0" name="hex" type="int" />
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<description>
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</description>
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</method>
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<method name="html" qualifiers="static">
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<return type="Color" />
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<argument index="0" name="rgba" type="String" />
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<description>
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Returns a new color from [code]rgba[/code], an HTML hexadecimal color string. [code]rgba[/code] is not case sensitive, and may be prefixed with a '#' character.
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[code]rgba[/code] must be a valid three-digit or six-digit hexadecimal color string, and may contain an alpha channel value. If [code]rgba[/code] does not contain an alpha channel value, an alpha channel value of 1.0 is applied.
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If [code]rgba[/code] is invalid a Color(0.0, 0.0, 0.0, 1.0) is returned.
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[b]Note:[/b] This method is not implemented in C#, but the same functionality is provided in the class constructor.
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[codeblocks]
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[gdscript]
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var green = Color.html("#00FF00FF") # set green to Color(0.0, 1.0, 0.0, 1.0)
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var blue = Color.html("#0000FF") # set blue to Color(0.0, 0.0, 1.0, 1.0)
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[/gdscript]
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[csharp]
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var green = new Color("#00FF00FF"); // set green to Color(0.0, 1.0, 0.0, 1.0)
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var blue = new Color("#0000FF"); // set blue to Color(0.0, 0.0, 1.0, 1.0)
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[/csharp]
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[/codeblocks]
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</description>
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</method>
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<method name="html_is_valid" qualifiers="static">
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<return type="bool" />
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<argument index="0" name="color" type="String" />
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<description>
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Returns [code]true[/code] if [code]color[/code] is a valid HTML hexadecimal color string. [code]color[/code] is not case sensitive, and may be prefixed with a '#' character.
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For a string to be valid it must be three-digit or six-digit hexadecimal, and may contain an alpha channel value.
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[codeblocks]
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[gdscript]
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var result = Color.html_is_valid("#55aaFF") # result is true
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result = Color.html_is_valid("#55AAFF20") # result is true
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result = Color.html_is_valid("55AAFF") # result is true
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result = Color.html_is_valid("#F2C") # result is true
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result = Color.html_is_valid("#AABBC) # result is false
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result = Color.html_is_valid("#55aaFF5") # result is false
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[/gdscript]
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[csharp]
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var result = Color.HtmlIsValid("#55AAFF"); // result is true
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result = Color.HtmlIsValid("#55AAFF20"); // result is true
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result = Color.HtmlIsValid("55AAFF); // result is true
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result = Color.HtmlIsValid("#F2C"); // result is true
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result = Color.HtmlIsValid("#AABBC"); // result is false
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result = Color.HtmlIsValid("#55aaFF5"); // result is false
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[/csharp]
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[/codeblocks]
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</description>
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</method>
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<method name="inverted" qualifiers="const">
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<return type="Color" />
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<description>
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Returns the inverted color [code](1 - r, 1 - g, 1 - b, a)[/code].
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[codeblocks]
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[gdscript]
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var color = Color(0.3, 0.4, 0.9)
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var inverted_color = color.inverted() # Equivalent to `Color(0.7, 0.6, 0.1)`
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[/gdscript]
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[csharp]
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var color = new Color(0.3f, 0.4f, 0.9f);
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Color invertedColor = color.Inverted(); // Equivalent to `new Color(0.7f, 0.6f, 0.1f)`
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[/csharp]
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[/codeblocks]
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</description>
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</method>
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<method name="is_equal_approx" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="to" type="Color" />
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<description>
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Returns [code]true[/code] if this color and [code]color[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component.
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</description>
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</method>
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<method name="lerp" qualifiers="const">
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<return type="Color" />
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<argument index="0" name="to" type="Color" />
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<argument index="1" name="weight" type="float" />
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<description>
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Returns the linear interpolation with another color. The interpolation factor [code]weight[/code] is between 0 and 1.
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[codeblocks]
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[gdscript]
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var c1 = Color(1.0, 0.0, 0.0)
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var c2 = Color(0.0, 1.0, 0.0)
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var lerp_color = c1.lerp(c2, 0.5) # Equivalent to `Color(0.5, 0.5, 0.0)`
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[/gdscript]
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[csharp]
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var c1 = new Color(1.0f, 0.0f, 0.0f);
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var c2 = new Color(0.0f, 1.0f, 0.0f);
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Color lerpColor = c1.Lerp(c2, 0.5f); // Equivalent to `new Color(0.5f, 0.5f, 0.0f)`
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[/csharp]
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[/codeblocks]
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</description>
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</method>
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<method name="lightened" qualifiers="const">
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<return type="Color" />
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<argument index="0" name="amount" type="float" />
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<description>
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Returns a new color resulting from making this color lighter by the specified percentage (ratio from 0 to 1).
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[codeblocks]
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[gdscript]
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var green = Color(0.0, 1.0, 0.0)
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var lightgreen = green.lightened(0.2) # 20% lighter than regular green
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[/gdscript]
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[csharp]
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var green = new Color(0.0f, 1.0f, 0.0f);
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Color lightgreen = green.Lightened(0.2f); // 20% lighter than regular green
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[/csharp]
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[/codeblocks]
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</description>
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</method>
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<method name="to_abgr32" qualifiers="const">
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<return type="int" />
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<description>
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Returns the color converted to a 32-bit integer in ABGR format (each byte represents a color channel). ABGR is the reversed version of the default format.
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[codeblocks]
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[gdscript]
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var color = Color(1, 0.5, 0.2)
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print(color.to_abgr32()) # Prints 4281565439
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[/gdscript]
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[csharp]
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var color = new Color(1.0f, 0.5f, 0.2f);
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GD.Print(color.ToAbgr32()); // Prints 4281565439
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[/csharp]
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[/codeblocks]
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</description>
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</method>
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<method name="to_abgr64" qualifiers="const">
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<return type="int" />
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<description>
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Returns the color converted to a 64-bit integer in ABGR format (each word represents a color channel). ABGR is the reversed version of the default format.
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[codeblocks]
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[gdscript]
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var color = Color(1, 0.5, 0.2)
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print(color.to_abgr64()) # Prints -225178692812801
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[/gdscript]
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[csharp]
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var color = new Color(1.0f, 0.5f, 0.2f);
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GD.Print(color.ToAbgr64()); // Prints -225178692812801
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[/csharp]
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[/codeblocks]
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</description>
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</method>
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<method name="to_argb32" qualifiers="const">
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<return type="int" />
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<description>
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Returns the color converted to a 32-bit integer in ARGB format (each byte represents a color channel). ARGB is more compatible with DirectX.
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[codeblocks]
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[gdscript]
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var color = Color(1, 0.5, 0.2)
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print(color.to_argb32()) # Prints 4294934323
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[/gdscript]
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[csharp]
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var color = new Color(1.0f, 0.5f, 0.2f);
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GD.Print(color.ToArgb32()); // Prints 4294934323
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[/csharp]
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[/codeblocks]
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</description>
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</method>
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<method name="to_argb64" qualifiers="const">
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<return type="int" />
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<description>
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Returns the color converted to a 64-bit integer in ARGB format (each word represents a color channel). ARGB is more compatible with DirectX.
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[codeblocks]
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[gdscript]
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var color = Color(1, 0.5, 0.2)
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print(color.to_argb64()) # Prints -2147470541
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[/gdscript]
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[csharp]
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var color = new Color(1.0f, 0.5f, 0.2f);
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GD.Print(color.ToArgb64()); // Prints -2147470541
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[/csharp]
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[/codeblocks]
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</description>
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</method>
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<method name="to_html" qualifiers="const">
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<return type="String" />
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<argument index="0" name="with_alpha" type="bool" default="true" />
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<description>
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Returns the color converted to an HTML hexadecimal color string in RGBA format (ex: [code]ff34f822[/code]).
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Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from the hexadecimal string (and uses RGB instead of RGBA format).
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[codeblocks]
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[gdscript]
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var color = Color(1, 1, 1, 0.5)
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var with_alpha = color.to_html() # Returns "ffffff7f"
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var without_alpha = color.to_html(false) # Returns "ffffff"
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[/gdscript]
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[csharp]
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var color = new Color(1, 1, 1, 0.5f);
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String withAlpha = color.ToHtml(); // Returns "ffffff7f"
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String withoutAlpha = color.ToHtml(false); // Returns "ffffff"
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[/csharp]
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[/codeblocks]
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</description>
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</method>
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<method name="to_rgba32" qualifiers="const">
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<return type="int" />
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<description>
|
|
Returns the color converted to a 32-bit integer in RGBA format (each byte represents a color channel). RGBA is Godot's default format.
|
|
[codeblocks]
|
|
[gdscript]
|
|
var color = Color(1, 0.5, 0.2)
|
|
print(color.to_rgba32()) # Prints 4286526463
|
|
[/gdscript]
|
|
[csharp]
|
|
var color = new Color(1, 0.5f, 0.2f);
|
|
GD.Print(color.ToRgba32()); // Prints 4286526463
|
|
[/csharp]
|
|
[/codeblocks]
|
|
</description>
|
|
</method>
|
|
<method name="to_rgba64" qualifiers="const">
|
|
<return type="int" />
|
|
<description>
|
|
Returns the color converted to a 64-bit integer in RGBA format (each word represents a color channel). RGBA is Godot's default format.
|
|
[codeblocks]
|
|
[gdscript]
|
|
var color = Color(1, 0.5, 0.2)
|
|
print(color.to_rgba64()) # Prints -140736629309441
|
|
[/gdscript]
|
|
[csharp]
|
|
var color = new Color(1, 0.5f, 0.2f);
|
|
GD.Print(color.ToRgba64()); // Prints -140736629309441
|
|
[/csharp]
|
|
[/codeblocks]
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="a" type="float" setter="" getter="" default="1.0">
|
|
The color's alpha component, typically on the range of 0 to 1. A value of 0 means that the color is fully transparent. A value of 1 means that the color is fully opaque.
|
|
</member>
|
|
<member name="a8" type="int" setter="" getter="" default="255">
|
|
Wrapper for [member a] that uses the range 0 to 255 instead of 0 to 1.
|
|
</member>
|
|
<member name="b" type="float" setter="" getter="" default="0.0">
|
|
The color's blue component, typically on the range of 0 to 1.
|
|
</member>
|
|
<member name="b8" type="int" setter="" getter="" default="0">
|
|
Wrapper for [member b] that uses the range 0 to 255 instead of 0 to 1.
|
|
</member>
|
|
<member name="g" type="float" setter="" getter="" default="0.0">
|
|
The color's green component, typically on the range of 0 to 1.
|
|
</member>
|
|
<member name="g8" type="int" setter="" getter="" default="0">
|
|
Wrapper for [member g] that uses the range 0 to 255 instead of 0 to 1.
|
|
</member>
|
|
<member name="h" type="float" setter="" getter="" default="0.0">
|
|
The HSV hue of this color, on the range 0 to 1.
|
|
</member>
|
|
<member name="r" type="float" setter="" getter="" default="0.0">
|
|
The color's red component, typically on the range of 0 to 1.
|
|
</member>
|
|
<member name="r8" type="int" setter="" getter="" default="0">
|
|
Wrapper for [member r] that uses the range 0 to 255 instead of 0 to 1.
|
|
</member>
|
|
<member name="s" type="float" setter="" getter="" default="0.0">
|
|
The HSV saturation of this color, on the range 0 to 1.
|
|
</member>
|
|
<member name="v" type="float" setter="" getter="" default="0.0">
|
|
The HSV value (brightness) of this color, on the range 0 to 1.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="ALICE_BLUE" value="Color(0.94, 0.97, 1, 1)">
|
|
Alice blue color.
|
|
</constant>
|
|
<constant name="ANTIQUE_WHITE" value="Color(0.98, 0.92, 0.84, 1)">
|
|
Antique white color.
|
|
</constant>
|
|
<constant name="AQUA" value="Color(0, 1, 1, 1)">
|
|
Aqua color.
|
|
</constant>
|
|
<constant name="AQUAMARINE" value="Color(0.5, 1, 0.83, 1)">
|
|
Aquamarine color.
|
|
</constant>
|
|
<constant name="AZURE" value="Color(0.94, 1, 1, 1)">
|
|
Azure color.
|
|
</constant>
|
|
<constant name="BEIGE" value="Color(0.96, 0.96, 0.86, 1)">
|
|
Beige color.
|
|
</constant>
|
|
<constant name="BISQUE" value="Color(1, 0.89, 0.77, 1)">
|
|
Bisque color.
|
|
</constant>
|
|
<constant name="BLACK" value="Color(0, 0, 0, 1)">
|
|
Black color.
|
|
</constant>
|
|
<constant name="BLANCHED_ALMOND" value="Color(1, 0.92, 0.8, 1)">
|
|
Blanched almond color.
|
|
</constant>
|
|
<constant name="BLUE" value="Color(0, 0, 1, 1)">
|
|
Blue color.
|
|
</constant>
|
|
<constant name="BLUE_VIOLET" value="Color(0.54, 0.17, 0.89, 1)">
|
|
Blue violet color.
|
|
</constant>
|
|
<constant name="BROWN" value="Color(0.65, 0.16, 0.16, 1)">
|
|
Brown color.
|
|
</constant>
|
|
<constant name="BURLYWOOD" value="Color(0.87, 0.72, 0.53, 1)">
|
|
Burlywood color.
|
|
</constant>
|
|
<constant name="CADET_BLUE" value="Color(0.37, 0.62, 0.63, 1)">
|
|
Cadet blue color.
|
|
</constant>
|
|
<constant name="CHARTREUSE" value="Color(0.5, 1, 0, 1)">
|
|
Chartreuse color.
|
|
</constant>
|
|
<constant name="CHOCOLATE" value="Color(0.82, 0.41, 0.12, 1)">
|
|
Chocolate color.
|
|
</constant>
|
|
<constant name="CORAL" value="Color(1, 0.5, 0.31, 1)">
|
|
Coral color.
|
|
</constant>
|
|
<constant name="CORNFLOWER_BLUE" value="Color(0.39, 0.58, 0.93, 1)">
|
|
Cornflower blue color.
|
|
</constant>
|
|
<constant name="CORNSILK" value="Color(1, 0.97, 0.86, 1)">
|
|
Cornsilk color.
|
|
</constant>
|
|
<constant name="CRIMSON" value="Color(0.86, 0.08, 0.24, 1)">
|
|
Crimson color.
|
|
</constant>
|
|
<constant name="CYAN" value="Color(0, 1, 1, 1)">
|
|
Cyan color.
|
|
</constant>
|
|
<constant name="DARK_BLUE" value="Color(0, 0, 0.55, 1)">
|
|
Dark blue color.
|
|
</constant>
|
|
<constant name="DARK_CYAN" value="Color(0, 0.55, 0.55, 1)">
|
|
Dark cyan color.
|
|
</constant>
|
|
<constant name="DARK_GOLDENROD" value="Color(0.72, 0.53, 0.04, 1)">
|
|
Dark goldenrod color.
|
|
</constant>
|
|
<constant name="DARK_GRAY" value="Color(0.66, 0.66, 0.66, 1)">
|
|
Dark gray color.
|
|
</constant>
|
|
<constant name="DARK_GREEN" value="Color(0, 0.39, 0, 1)">
|
|
Dark green color.
|
|
</constant>
|
|
<constant name="DARK_KHAKI" value="Color(0.74, 0.72, 0.42, 1)">
|
|
Dark khaki color.
|
|
</constant>
|
|
<constant name="DARK_MAGENTA" value="Color(0.55, 0, 0.55, 1)">
|
|
Dark magenta color.
|
|
</constant>
|
|
<constant name="DARK_OLIVE_GREEN" value="Color(0.33, 0.42, 0.18, 1)">
|
|
Dark olive green color.
|
|
</constant>
|
|
<constant name="DARK_ORANGE" value="Color(1, 0.55, 0, 1)">
|
|
Dark orange color.
|
|
</constant>
|
|
<constant name="DARK_ORCHID" value="Color(0.6, 0.2, 0.8, 1)">
|
|
Dark orchid color.
|
|
</constant>
|
|
<constant name="DARK_RED" value="Color(0.55, 0, 0, 1)">
|
|
Dark red color.
|
|
</constant>
|
|
<constant name="DARK_SALMON" value="Color(0.91, 0.59, 0.48, 1)">
|
|
Dark salmon color.
|
|
</constant>
|
|
<constant name="DARK_SEA_GREEN" value="Color(0.56, 0.74, 0.56, 1)">
|
|
Dark sea green color.
|
|
</constant>
|
|
<constant name="DARK_SLATE_BLUE" value="Color(0.28, 0.24, 0.55, 1)">
|
|
Dark slate blue color.
|
|
</constant>
|
|
<constant name="DARK_SLATE_GRAY" value="Color(0.18, 0.31, 0.31, 1)">
|
|
Dark slate gray color.
|
|
</constant>
|
|
<constant name="DARK_TURQUOISE" value="Color(0, 0.81, 0.82, 1)">
|
|
Dark turquoise color.
|
|
</constant>
|
|
<constant name="DARK_VIOLET" value="Color(0.58, 0, 0.83, 1)">
|
|
Dark violet color.
|
|
</constant>
|
|
<constant name="DEEP_PINK" value="Color(1, 0.08, 0.58, 1)">
|
|
Deep pink color.
|
|
</constant>
|
|
<constant name="DEEP_SKY_BLUE" value="Color(0, 0.75, 1, 1)">
|
|
Deep sky blue color.
|
|
</constant>
|
|
<constant name="DIM_GRAY" value="Color(0.41, 0.41, 0.41, 1)">
|
|
Dim gray color.
|
|
</constant>
|
|
<constant name="DODGER_BLUE" value="Color(0.12, 0.56, 1, 1)">
|
|
Dodger blue color.
|
|
</constant>
|
|
<constant name="FIREBRICK" value="Color(0.7, 0.13, 0.13, 1)">
|
|
Firebrick color.
|
|
</constant>
|
|
<constant name="FLORAL_WHITE" value="Color(1, 0.98, 0.94, 1)">
|
|
Floral white color.
|
|
</constant>
|
|
<constant name="FOREST_GREEN" value="Color(0.13, 0.55, 0.13, 1)">
|
|
Forest green color.
|
|
</constant>
|
|
<constant name="FUCHSIA" value="Color(1, 0, 1, 1)">
|
|
Fuchsia color.
|
|
</constant>
|
|
<constant name="GAINSBORO" value="Color(0.86, 0.86, 0.86, 1)">
|
|
Gainsboro color.
|
|
</constant>
|
|
<constant name="GHOST_WHITE" value="Color(0.97, 0.97, 1, 1)">
|
|
Ghost white color.
|
|
</constant>
|
|
<constant name="GOLD" value="Color(1, 0.84, 0, 1)">
|
|
Gold color.
|
|
</constant>
|
|
<constant name="GOLDENROD" value="Color(0.85, 0.65, 0.13, 1)">
|
|
Goldenrod color.
|
|
</constant>
|
|
<constant name="GRAY" value="Color(0.75, 0.75, 0.75, 1)">
|
|
Gray color.
|
|
</constant>
|
|
<constant name="GREEN" value="Color(0, 1, 0, 1)">
|
|
Green color.
|
|
</constant>
|
|
<constant name="GREEN_YELLOW" value="Color(0.68, 1, 0.18, 1)">
|
|
Green yellow color.
|
|
</constant>
|
|
<constant name="HONEYDEW" value="Color(0.94, 1, 0.94, 1)">
|
|
Honeydew color.
|
|
</constant>
|
|
<constant name="HOT_PINK" value="Color(1, 0.41, 0.71, 1)">
|
|
Hot pink color.
|
|
</constant>
|
|
<constant name="INDIAN_RED" value="Color(0.8, 0.36, 0.36, 1)">
|
|
Indian red color.
|
|
</constant>
|
|
<constant name="INDIGO" value="Color(0.29, 0, 0.51, 1)">
|
|
Indigo color.
|
|
</constant>
|
|
<constant name="IVORY" value="Color(1, 1, 0.94, 1)">
|
|
Ivory color.
|
|
</constant>
|
|
<constant name="KHAKI" value="Color(0.94, 0.9, 0.55, 1)">
|
|
Khaki color.
|
|
</constant>
|
|
<constant name="LAVENDER" value="Color(0.9, 0.9, 0.98, 1)">
|
|
Lavender color.
|
|
</constant>
|
|
<constant name="LAVENDER_BLUSH" value="Color(1, 0.94, 0.96, 1)">
|
|
Lavender blush color.
|
|
</constant>
|
|
<constant name="LAWN_GREEN" value="Color(0.49, 0.99, 0, 1)">
|
|
Lawn green color.
|
|
</constant>
|
|
<constant name="LEMON_CHIFFON" value="Color(1, 0.98, 0.8, 1)">
|
|
Lemon chiffon color.
|
|
</constant>
|
|
<constant name="LIGHT_BLUE" value="Color(0.68, 0.85, 0.9, 1)">
|
|
Light blue color.
|
|
</constant>
|
|
<constant name="LIGHT_CORAL" value="Color(0.94, 0.5, 0.5, 1)">
|
|
Light coral color.
|
|
</constant>
|
|
<constant name="LIGHT_CYAN" value="Color(0.88, 1, 1, 1)">
|
|
Light cyan color.
|
|
</constant>
|
|
<constant name="LIGHT_GOLDENROD" value="Color(0.98, 0.98, 0.82, 1)">
|
|
Light goldenrod color.
|
|
</constant>
|
|
<constant name="LIGHT_GRAY" value="Color(0.83, 0.83, 0.83, 1)">
|
|
Light gray color.
|
|
</constant>
|
|
<constant name="LIGHT_GREEN" value="Color(0.56, 0.93, 0.56, 1)">
|
|
Light green color.
|
|
</constant>
|
|
<constant name="LIGHT_PINK" value="Color(1, 0.71, 0.76, 1)">
|
|
Light pink color.
|
|
</constant>
|
|
<constant name="LIGHT_SALMON" value="Color(1, 0.63, 0.48, 1)">
|
|
Light salmon color.
|
|
</constant>
|
|
<constant name="LIGHT_SEA_GREEN" value="Color(0.13, 0.7, 0.67, 1)">
|
|
Light sea green color.
|
|
</constant>
|
|
<constant name="LIGHT_SKY_BLUE" value="Color(0.53, 0.81, 0.98, 1)">
|
|
Light sky blue color.
|
|
</constant>
|
|
<constant name="LIGHT_SLATE_GRAY" value="Color(0.47, 0.53, 0.6, 1)">
|
|
Light slate gray color.
|
|
</constant>
|
|
<constant name="LIGHT_STEEL_BLUE" value="Color(0.69, 0.77, 0.87, 1)">
|
|
Light steel blue color.
|
|
</constant>
|
|
<constant name="LIGHT_YELLOW" value="Color(1, 1, 0.88, 1)">
|
|
Light yellow color.
|
|
</constant>
|
|
<constant name="LIME" value="Color(0, 1, 0, 1)">
|
|
Lime color.
|
|
</constant>
|
|
<constant name="LIME_GREEN" value="Color(0.2, 0.8, 0.2, 1)">
|
|
Lime green color.
|
|
</constant>
|
|
<constant name="LINEN" value="Color(0.98, 0.94, 0.9, 1)">
|
|
Linen color.
|
|
</constant>
|
|
<constant name="MAGENTA" value="Color(1, 0, 1, 1)">
|
|
Magenta color.
|
|
</constant>
|
|
<constant name="MAROON" value="Color(0.69, 0.19, 0.38, 1)">
|
|
Maroon color.
|
|
</constant>
|
|
<constant name="MEDIUM_AQUAMARINE" value="Color(0.4, 0.8, 0.67, 1)">
|
|
Medium aquamarine color.
|
|
</constant>
|
|
<constant name="MEDIUM_BLUE" value="Color(0, 0, 0.8, 1)">
|
|
Medium blue color.
|
|
</constant>
|
|
<constant name="MEDIUM_ORCHID" value="Color(0.73, 0.33, 0.83, 1)">
|
|
Medium orchid color.
|
|
</constant>
|
|
<constant name="MEDIUM_PURPLE" value="Color(0.58, 0.44, 0.86, 1)">
|
|
Medium purple color.
|
|
</constant>
|
|
<constant name="MEDIUM_SEA_GREEN" value="Color(0.24, 0.7, 0.44, 1)">
|
|
Medium sea green color.
|
|
</constant>
|
|
<constant name="MEDIUM_SLATE_BLUE" value="Color(0.48, 0.41, 0.93, 1)">
|
|
Medium slate blue color.
|
|
</constant>
|
|
<constant name="MEDIUM_SPRING_GREEN" value="Color(0, 0.98, 0.6, 1)">
|
|
Medium spring green color.
|
|
</constant>
|
|
<constant name="MEDIUM_TURQUOISE" value="Color(0.28, 0.82, 0.8, 1)">
|
|
Medium turquoise color.
|
|
</constant>
|
|
<constant name="MEDIUM_VIOLET_RED" value="Color(0.78, 0.08, 0.52, 1)">
|
|
Medium violet red color.
|
|
</constant>
|
|
<constant name="MIDNIGHT_BLUE" value="Color(0.1, 0.1, 0.44, 1)">
|
|
Midnight blue color.
|
|
</constant>
|
|
<constant name="MINT_CREAM" value="Color(0.96, 1, 0.98, 1)">
|
|
Mint cream color.
|
|
</constant>
|
|
<constant name="MISTY_ROSE" value="Color(1, 0.89, 0.88, 1)">
|
|
Misty rose color.
|
|
</constant>
|
|
<constant name="MOCCASIN" value="Color(1, 0.89, 0.71, 1)">
|
|
Moccasin color.
|
|
</constant>
|
|
<constant name="NAVAJO_WHITE" value="Color(1, 0.87, 0.68, 1)">
|
|
Navajo white color.
|
|
</constant>
|
|
<constant name="NAVY_BLUE" value="Color(0, 0, 0.5, 1)">
|
|
Navy blue color.
|
|
</constant>
|
|
<constant name="OLD_LACE" value="Color(0.99, 0.96, 0.9, 1)">
|
|
Old lace color.
|
|
</constant>
|
|
<constant name="OLIVE" value="Color(0.5, 0.5, 0, 1)">
|
|
Olive color.
|
|
</constant>
|
|
<constant name="OLIVE_DRAB" value="Color(0.42, 0.56, 0.14, 1)">
|
|
Olive drab color.
|
|
</constant>
|
|
<constant name="ORANGE" value="Color(1, 0.65, 0, 1)">
|
|
Orange color.
|
|
</constant>
|
|
<constant name="ORANGE_RED" value="Color(1, 0.27, 0, 1)">
|
|
Orange red color.
|
|
</constant>
|
|
<constant name="ORCHID" value="Color(0.85, 0.44, 0.84, 1)">
|
|
Orchid color.
|
|
</constant>
|
|
<constant name="PALE_GOLDENROD" value="Color(0.93, 0.91, 0.67, 1)">
|
|
Pale goldenrod color.
|
|
</constant>
|
|
<constant name="PALE_GREEN" value="Color(0.6, 0.98, 0.6, 1)">
|
|
Pale green color.
|
|
</constant>
|
|
<constant name="PALE_TURQUOISE" value="Color(0.69, 0.93, 0.93, 1)">
|
|
Pale turquoise color.
|
|
</constant>
|
|
<constant name="PALE_VIOLET_RED" value="Color(0.86, 0.44, 0.58, 1)">
|
|
Pale violet red color.
|
|
</constant>
|
|
<constant name="PAPAYA_WHIP" value="Color(1, 0.94, 0.84, 1)">
|
|
Papaya whip color.
|
|
</constant>
|
|
<constant name="PEACH_PUFF" value="Color(1, 0.85, 0.73, 1)">
|
|
Peach puff color.
|
|
</constant>
|
|
<constant name="PERU" value="Color(0.8, 0.52, 0.25, 1)">
|
|
Peru color.
|
|
</constant>
|
|
<constant name="PINK" value="Color(1, 0.75, 0.8, 1)">
|
|
Pink color.
|
|
</constant>
|
|
<constant name="PLUM" value="Color(0.87, 0.63, 0.87, 1)">
|
|
Plum color.
|
|
</constant>
|
|
<constant name="POWDER_BLUE" value="Color(0.69, 0.88, 0.9, 1)">
|
|
Powder blue color.
|
|
</constant>
|
|
<constant name="PURPLE" value="Color(0.63, 0.13, 0.94, 1)">
|
|
Purple color.
|
|
</constant>
|
|
<constant name="REBECCA_PURPLE" value="Color(0.4, 0.2, 0.6, 1)">
|
|
Rebecca purple color.
|
|
</constant>
|
|
<constant name="RED" value="Color(1, 0, 0, 1)">
|
|
Red color.
|
|
</constant>
|
|
<constant name="ROSY_BROWN" value="Color(0.74, 0.56, 0.56, 1)">
|
|
Rosy brown color.
|
|
</constant>
|
|
<constant name="ROYAL_BLUE" value="Color(0.25, 0.41, 0.88, 1)">
|
|
Royal blue color.
|
|
</constant>
|
|
<constant name="SADDLE_BROWN" value="Color(0.55, 0.27, 0.07, 1)">
|
|
Saddle brown color.
|
|
</constant>
|
|
<constant name="SALMON" value="Color(0.98, 0.5, 0.45, 1)">
|
|
Salmon color.
|
|
</constant>
|
|
<constant name="SANDY_BROWN" value="Color(0.96, 0.64, 0.38, 1)">
|
|
Sandy brown color.
|
|
</constant>
|
|
<constant name="SEA_GREEN" value="Color(0.18, 0.55, 0.34, 1)">
|
|
Sea green color.
|
|
</constant>
|
|
<constant name="SEASHELL" value="Color(1, 0.96, 0.93, 1)">
|
|
Seashell color.
|
|
</constant>
|
|
<constant name="SIENNA" value="Color(0.63, 0.32, 0.18, 1)">
|
|
Sienna color.
|
|
</constant>
|
|
<constant name="SILVER" value="Color(0.75, 0.75, 0.75, 1)">
|
|
Silver color.
|
|
</constant>
|
|
<constant name="SKY_BLUE" value="Color(0.53, 0.81, 0.92, 1)">
|
|
Sky blue color.
|
|
</constant>
|
|
<constant name="SLATE_BLUE" value="Color(0.42, 0.35, 0.8, 1)">
|
|
Slate blue color.
|
|
</constant>
|
|
<constant name="SLATE_GRAY" value="Color(0.44, 0.5, 0.56, 1)">
|
|
Slate gray color.
|
|
</constant>
|
|
<constant name="SNOW" value="Color(1, 0.98, 0.98, 1)">
|
|
Snow color.
|
|
</constant>
|
|
<constant name="SPRING_GREEN" value="Color(0, 1, 0.5, 1)">
|
|
Spring green color.
|
|
</constant>
|
|
<constant name="STEEL_BLUE" value="Color(0.27, 0.51, 0.71, 1)">
|
|
Steel blue color.
|
|
</constant>
|
|
<constant name="TAN" value="Color(0.82, 0.71, 0.55, 1)">
|
|
Tan color.
|
|
</constant>
|
|
<constant name="TEAL" value="Color(0, 0.5, 0.5, 1)">
|
|
Teal color.
|
|
</constant>
|
|
<constant name="THISTLE" value="Color(0.85, 0.75, 0.85, 1)">
|
|
Thistle color.
|
|
</constant>
|
|
<constant name="TOMATO" value="Color(1, 0.39, 0.28, 1)">
|
|
Tomato color.
|
|
</constant>
|
|
<constant name="TRANSPARENT" value="Color(1, 1, 1, 0)">
|
|
Transparent color (white with zero alpha).
|
|
</constant>
|
|
<constant name="TURQUOISE" value="Color(0.25, 0.88, 0.82, 1)">
|
|
Turquoise color.
|
|
</constant>
|
|
<constant name="VIOLET" value="Color(0.93, 0.51, 0.93, 1)">
|
|
Violet color.
|
|
</constant>
|
|
<constant name="WEB_GRAY" value="Color(0.5, 0.5, 0.5, 1)">
|
|
Web gray color.
|
|
</constant>
|
|
<constant name="WEB_GREEN" value="Color(0, 0.5, 0, 1)">
|
|
Web green color.
|
|
</constant>
|
|
<constant name="WEB_MAROON" value="Color(0.5, 0, 0, 1)">
|
|
Web maroon color.
|
|
</constant>
|
|
<constant name="WEB_PURPLE" value="Color(0.5, 0, 0.5, 1)">
|
|
Web purple color.
|
|
</constant>
|
|
<constant name="WHEAT" value="Color(0.96, 0.87, 0.7, 1)">
|
|
Wheat color.
|
|
</constant>
|
|
<constant name="WHITE" value="Color(1, 1, 1, 1)">
|
|
White color.
|
|
</constant>
|
|
<constant name="WHITE_SMOKE" value="Color(0.96, 0.96, 0.96, 1)">
|
|
White smoke color.
|
|
</constant>
|
|
<constant name="YELLOW" value="Color(1, 1, 0, 1)">
|
|
Yellow color.
|
|
</constant>
|
|
<constant name="YELLOW_GREEN" value="Color(0.6, 0.8, 0.2, 1)">
|
|
Yellow green color.
|
|
</constant>
|
|
</constants>
|
|
<operators>
|
|
<operator name="operator !=">
|
|
<return type="bool" />
|
|
<description>
|
|
</description>
|
|
</operator>
|
|
<operator name="operator !=">
|
|
<return type="bool" />
|
|
<argument index="0" name="right" type="Color" />
|
|
<description>
|
|
Returns [code]true[/code] if the colors are not equal.
|
|
[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
|
|
</description>
|
|
</operator>
|
|
<operator name="operator *">
|
|
<return type="Color" />
|
|
<argument index="0" name="right" type="Color" />
|
|
<description>
|
|
Multiplies each component of the [Color] by the components of the given [Color].
|
|
</description>
|
|
</operator>
|
|
<operator name="operator *">
|
|
<return type="Color" />
|
|
<argument index="0" name="right" type="float" />
|
|
<description>
|
|
Multiplies each component of the [Color] by the given [float].
|
|
</description>
|
|
</operator>
|
|
<operator name="operator *">
|
|
<return type="Color" />
|
|
<argument index="0" name="right" type="int" />
|
|
<description>
|
|
Multiplies each component of the [Color] by the given [int].
|
|
</description>
|
|
</operator>
|
|
<operator name="operator +">
|
|
<return type="Color" />
|
|
<argument index="0" name="right" type="Color" />
|
|
<description>
|
|
Adds each component of the [Color] with the components of the given [Color].
|
|
</description>
|
|
</operator>
|
|
<operator name="operator -">
|
|
<return type="Color" />
|
|
<argument index="0" name="right" type="Color" />
|
|
<description>
|
|
Subtracts each component of the [Color] by the components of the given [Color].
|
|
</description>
|
|
</operator>
|
|
<operator name="operator /">
|
|
<return type="Color" />
|
|
<argument index="0" name="right" type="Color" />
|
|
<description>
|
|
Divides each component of the [Color] by the components of the given [Color].
|
|
</description>
|
|
</operator>
|
|
<operator name="operator /">
|
|
<return type="Color" />
|
|
<argument index="0" name="right" type="float" />
|
|
<description>
|
|
Divides each component of the [Color] by the given [float].
|
|
</description>
|
|
</operator>
|
|
<operator name="operator /">
|
|
<return type="Color" />
|
|
<argument index="0" name="right" type="int" />
|
|
<description>
|
|
Divides each component of the [Color] by the given [int].
|
|
</description>
|
|
</operator>
|
|
<operator name="operator ==">
|
|
<return type="bool" />
|
|
<description>
|
|
</description>
|
|
</operator>
|
|
<operator name="operator ==">
|
|
<return type="bool" />
|
|
<argument index="0" name="right" type="Color" />
|
|
<description>
|
|
Returns [code]true[/code] if the colors are exactly equal.
|
|
[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
|
|
</description>
|
|
</operator>
|
|
<operator name="operator []">
|
|
<return type="float" />
|
|
<argument index="0" name="index" type="int" />
|
|
<description>
|
|
Access color components using their index. [code]c[0][/code] is equivalent to [code]c.r[/code], [code]c[1][/code] is equivalent to [code]c.g[/code], [code]c[2][/code] is equivalent to [code]c.b[/code], and [code]c[3][/code] is equivalent to [code]c.a[/code].
|
|
</description>
|
|
</operator>
|
|
<operator name="operator unary+">
|
|
<return type="Color" />
|
|
<description>
|
|
Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable.
|
|
</description>
|
|
</operator>
|
|
<operator name="operator unary-">
|
|
<return type="Color" />
|
|
<description>
|
|
Inverts the given color. This is equivalent to [code]Color.WHITE - c[/code] or [code]Color(1 - c.r, 1 - c.g, 1 - c.b, 1 - c.a)[/code].
|
|
</description>
|
|
</operator>
|
|
</operators>
|
|
</class>
|